Mercurial > sdl-ios-xcode
view src/video/epoc/SDL_epocvideo.h @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:18:30 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_epocvideo.h Epoc based SDL video driver implementation Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #ifndef _SDL_epocvideo_h #define _SDL_epocvideo_h extern "C" { #include "SDL_mouse.h" #include "SDL_sysvideo.h" }; #include <e32std.h> #include <bitdev.h> #include <w32std.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this #define Private _this->hidden #define SDL_NUMMODES 4 /* Private display data */ struct SDL_PrivateVideoData { SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Epoc window server info */ RWsSession EPOC_WsSession; RWindowGroup EPOC_WsWindowGroup; TInt EPOC_WsWindowGroupID; RWindow EPOC_WsWindow; CWsScreenDevice* EPOC_WsScreen; CWindowGc* EPOC_WindowGc; TRequestStatus EPOC_WsEventStatus; TRequestStatus EPOC_RedrawEventStatus; TWsEvent EPOC_WsEvent; TWsRedrawEvent EPOC_RedrawEvent; #ifdef __WINS__ CWsBitmap* EPOC_Bitmap; #endif TBool EPOC_IsWindowFocused; //!!Not used for anything yet! /* Screen hardware frame buffer info */ TBool EPOC_HasFrameBuffer; TInt EPOC_BytesPerPixel; TInt EPOC_BytesPerScanLine; TDisplayMode EPOC_DisplayMode; TSize EPOC_ScreenSize; TUint8* EPOC_FrameBuffer; /* if NULL in HW we can't do direct screen access */ TInt EPOC_ScreenOffset; /* Simulate double screen height */ TBool EPOC_ShrinkedHeight; }; extern "C" { extern void RedrawWindowL(_THIS); }; #endif /* _SDL_epocvideo_h */