Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_sysyuv.h @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:18:30 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef __SDL_SYS_YUV_H__ #define __SDL_SYS_YUV_H__ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* SAVE_RCSID */ /* This is the BeOS implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_lowvideo.h" extern "C" { struct private_yuvhwdata { /* FRAMEDATA* CurrentFrameData; FRAMEDATA* FrameData0; FRAMEDATA* FrameData1; PgScalerProps_t props; PgScalerCaps_t caps; PgVideoChannel_t* channel; PhArea_t CurrentViewPort; PhPoint_t CurrentWindowPos; long format; int scaler_on; int current; long YStride; long VStride; long UStride; int ischromakey; long chromakey; int forcedredraw; unsigned long State; long flags; */ SDL_Surface *display; BView *bview; bool first_display; BBitmap *bbitmap; int locked; }; extern BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs); extern SDL_Overlay* BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface* display); extern int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay); extern void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay); extern int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* dstrect); extern void BE_FreeYUVOverlay(_THIS, SDL_Overlay* overlay); }; #endif /* __SDL_PH_YUV_H__ */