Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickName.3 @ 1119:430d8d701f69
SDL_GetAppState() correction when toggling fullscreen on OSX.
Patch by me to address this comment on the SDL mailing list:
"There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When
first running in windowed mode and then switching to full screen mode by
calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of
7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL
application clearly does have the keyboard focus, since it is able to receive
keyboard events."
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:18:30 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickName\- Get joystick name\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&. .SH "RETURN VALUE" .PP Returns a char pointer to the joystick name\&. .SH "EXAMPLES" .PP .PP .nf \f(CW/* Print the names of all attached joysticks */ int num_joy, i; num_joy=SDL_NumJoysticks(); printf("%d joysticks found ", num_joy); for(i=0;i<num_joy;i++) printf("%s ", SDL_JoystickName(i));\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00