view docs/man3/SDL_UpdateRects.3 @ 717:42ed44b2c8b6

Date: Sun, 14 Sep 2003 17:04:55 -0400 From: Philip D.S. Thoren <pthoren@cs.uml.edu> Reply-To: "sdl@libsdl.org" <sdl@libsdl.org> To: "sdl@libsdl.org" <sdl@libsdl.org> Subject: [SDL] BUG in src/video/windx5/SDL_dx5events.c I tracked down a bug that crashed my program on Windows *all* the time. FILE: src/video/windx5/SDL_dx5events.c FUNCTION: handle_mouse BUG: SDL_PublicSurface is being dereferenced when it is NULL. I added the following to the very begining of handle_mouse and it solved my crashing problems: if (SDL_PublicSurface == NULL) return; ~ Philip D.S. Thoren
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 15 Sep 2003 13:51:25 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR);
.SH "DESCRIPTION"
.PP
Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&.
.PP
This function should not be called while \fBscreen\fR is \fIlocked\fR\&.
.PP
.RS
\fBNote:  
.PP
It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&.
.PP
The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01