Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX.h @ 3511:42cfa69e351b
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 02 Dec 2009 07:38:28 +0000 |
parents | c121d94672cb |
children | 4d46850be3f6 |
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/* headers for MMX assembler version of SDL_MixAudio Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) This code is licensed under the LGPL (see COPYING for details) Assumes buffer size in bytes is a multiple of 16 Assumes SDL_MIX_MAXVOLUME = 128 */ #include "SDL_config.h" #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) void SDL_MixAudio_MMX_S16(char *, char *, unsigned int, int); void SDL_MixAudio_MMX_S8(char *, char *, unsigned int, int); #endif /* vi: set ts=4 sw=4 expandtab: */