Mercurial > sdl-ios-xcode
view test/configure.in @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 68ee433ec474 |
children |
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dnl Process this file with autoconf to produce a configure script. AC_INIT(README) dnl Detect the canonical build and host environments AC_CONFIG_AUX_DIRS($srcdir/../build-scripts) AC_CANONICAL_HOST dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl Figure out which math library to use case "$host" in *-*-cygwin* | *-*-mingw32*) EXE=".exe" MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-beos* | *-*-haiku*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin* ) EXE="" MATHLIB="" SYS_GL_LIBS="-Wl,-framework,OpenGL" ;; *-*-aix*) EXE="" if test x$ac_cv_prog_gcc = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *-*-mint*) EXE="" MATHLIB="" AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no) if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *) EXE="" MATHLIB="-lm" SYS_GL_LIBS="-lGL" ;; esac AC_SUBST(EXE) AC_SUBST(MATHLIB) dnl Check for SDL SDL_VERSION=1.2.10 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for X11 path, needed for OpenGL on some systems AC_PATH_X if test x$have_x = xyes; then if test x$ac_x_includes = xno || test x$ac_x_includes = x; then : else CFLAGS="$CFLAGS -I$ac_x_includes" fi if test x$ac_x_libraries = xno || test x$ac_x_libraries = x; then : else XPATH="-L$ac_x_libraries" fi fi dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #include "SDL_opengl.h" ],[ ],[ have_opengl=yes ]) AC_MSG_RESULT($have_opengl) if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GLLIB="$XPATH $SYS_GL_LIBS" else GLLIB="" fi AC_SUBST(GLLIB) dnl Finally create all the generated files AC_OUTPUT([Makefile])