view src/video/windx5/SDL_dx5video.h @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dx5video_h
#define _SDL_dx5video_h

#include "directx.h"

/* Private display data */
struct SDL_PrivateVideoData {
    LPDIRECTDRAW2 ddraw2;
    LPDIRECTDRAWSURFACE3 SDL_primary;
    LPDIRECTDRAWCLIPPER SDL_clipper;
    LPDIRECTDRAWPALETTE SDL_palette;
    PALETTEENTRY SDL_colors[256];
    int colorchange_expected;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
    int SDL_modeindex[NUM_MODELISTS];
};
/* Old variable names */
#define ddraw2			(this->hidden->ddraw2)
#define SDL_primary		(this->hidden->SDL_primary)
#define SDL_clipper		(this->hidden->SDL_clipper)
#define SDL_palette		(this->hidden->SDL_palette)
#define SDL_colors		(this->hidden->SDL_colors)
#define colorchange_expected	(this->hidden->colorchange_expected)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define SDL_modeindex		(this->hidden->SDL_modeindex)

/* DirectX function pointers for video and events */
extern HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
extern HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter);

/* DirectDraw error reporting function */
extern void SetDDerror(const char *function, int code);

#endif /* _SDL_dx5video_h */