Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzGL.m @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 976bc19f8f6b |
children | 8d67936e32ec |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QuartzVideo.h" /* * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: * * http://developer.apple.com/graphicsimaging/opengl/extensions.html#GL_ARB_multisample * * ...but it isn't in the system headers, according to Sam: * * http://lists.libsdl.org/pipermail/sdl-libsdl.org/2003-December/039794.html * * These are normally enums and not #defines in the system headers. * * --ryan. */ #if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) #endif #ifdef __powerpc__ /* we lost this in 10.6, which has no PPC support. */ @implementation NSOpenGLContext (CGLContextAccess) - (CGLContextObj) cglContext; { return _contextAuxiliary; } @end CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) { return [nsctx cglContext]; } #else CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx) { return (CGLContextObj) [nsctx CGLContextObj]; } #endif /* OpenGL helper functions (used internally) */ int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { NSOpenGLPixelFormatAttribute attr[32]; NSOpenGLPixelFormat *fmt; int i = 0; int colorBits = bpp; /* if a GL library hasn't been loaded at this point, load the default. */ if (!this->gl_config.driver_loaded) { if (QZ_GL_LoadLibrary(this, NULL) == -1) return 0; } if ( flags & SDL_FULLSCREEN ) { attr[i++] = NSOpenGLPFAFullScreen; } /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ else if ( colorBits != device_bpp ) { colorBits = device_bpp; } attr[i++] = NSOpenGLPFAColorSize; attr[i++] = colorBits; attr[i++] = NSOpenGLPFADepthSize; attr[i++] = this->gl_config.depth_size; if ( this->gl_config.double_buffer ) { attr[i++] = NSOpenGLPFADoubleBuffer; } if ( this->gl_config.stereo ) { attr[i++] = NSOpenGLPFAStereo; } if ( this->gl_config.stencil_size != 0 ) { attr[i++] = NSOpenGLPFAStencilSize; attr[i++] = this->gl_config.stencil_size; } if ( (this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size) > 0 ) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } if ( this->gl_config.multisamplebuffers != 0 ) { attr[i++] = NSOpenGLPFASampleBuffers; attr[i++] = this->gl_config.multisamplebuffers; } if ( this->gl_config.multisamplesamples != 0 ) { attr[i++] = NSOpenGLPFASamples; attr[i++] = this->gl_config.multisamplesamples; attr[i++] = NSOpenGLPFANoRecovery; } if ( this->gl_config.accelerated > 0 ) { attr[i++] = NSOpenGLPFAAccelerated; } attr[i++] = NSOpenGLPFAScreenMask; attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); attr[i] = 0; fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; if (fmt == nil) { SDL_SetError ("Failed creating OpenGL pixel format"); return 0; } gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt shareContext:nil]; [ fmt release ]; if (gl_context == nil) { SDL_SetError ("Failed creating OpenGL context"); return 0; } /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. * (Apple's documentation is not completely clear about what this setting * exactly does, IMHO - for a detailed explanation see * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) */ if ( this->gl_config.swap_control >= 0 ) { long value; value = this->gl_config.swap_control; [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; } /* * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: * "You are blowing a couple of the internal OpenGL function caches. This * appears to be happening in the VAO case. You can tell OpenGL to up * the cache size by issuing the following calls right after you create * the OpenGL context. The default cache size is 16." --ryan. */ #ifndef GLI_ARRAY_FUNC_CACHE_MAX #define GLI_ARRAY_FUNC_CACHE_MAX 284 #endif #ifndef GLI_SUBMIT_FUNC_CACHE_MAX #define GLI_SUBMIT_FUNC_CACHE_MAX 280 #endif { long cache_max = 64; CGLContextObj ctx = QZ_GetCGLContextObj(gl_context); CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); } /* End Wisdom from Apple Engineer section. --ryan. */ return 1; } void QZ_TearDownOpenGL (_THIS) { [ NSOpenGLContext clearCurrentContext ]; [ gl_context clearDrawable ]; [ gl_context release ]; } /* SDL OpenGL functions */ static const char *DEFAULT_OPENGL_LIB_NAME = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; int QZ_GL_LoadLibrary (_THIS, const char *location) { if ( gl_context != NULL ) { SDL_SetError("OpenGL context already created"); return -1; } if (opengl_library != NULL) SDL_UnloadObject(opengl_library); if (location == NULL) location = DEFAULT_OPENGL_LIB_NAME; opengl_library = SDL_LoadObject(location); if (opengl_library != NULL) { this->gl_config.driver_loaded = 1; return 0; } this->gl_config.driver_loaded = 0; return -1; } void* QZ_GL_GetProcAddress (_THIS, const char *proc) { return SDL_LoadFunction(opengl_library, proc); } int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { GLenum attr = 0; QZ_GL_MakeCurrent (this); switch (attrib) { case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; case SDL_GL_STEREO: attr = GL_STEREO; break; case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; case SDL_GL_BUFFER_SIZE: { GLint bits = 0; GLint component; /* there doesn't seem to be a single flag in OpenGL for this! */ glGetIntegerv (GL_RED_BITS, &component); bits += component; glGetIntegerv (GL_GREEN_BITS,&component); bits += component; glGetIntegerv (GL_BLUE_BITS, &component); bits += component; glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; *value = bits; return 0; } case SDL_GL_ACCELERATED_VISUAL: { long val; /* FIXME: How do we get this information here? [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; */ val = (this->gl_config.accelerated != 0);; *value = val; return 0; } case SDL_GL_SWAP_CONTROL: { long val; [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; *value = val; return 0; } } glGetIntegerv (attr, (GLint *)value); return 0; } int QZ_GL_MakeCurrent (_THIS) { [ gl_context makeCurrentContext ]; return 0; } void QZ_GL_SwapBuffers (_THIS) { [ gl_context flushBuffer ]; }