Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetGamma.3 @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_SetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGamma \- Sets the color gamma function for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); .SH "DESCRIPTION" .PP Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. .PP This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01