Mercurial > sdl-ios-xcode
view docs/man3/SDL_InitSubSystem.3 @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_InitSubSystem \- Initialize subsystems .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Seperating Joystick and Video initialization\&. */ SDL_Init(SDL_INIT_VIDEO); \&. \&. SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); \&. /* Do Some Video stuff */ \&. \&. /* Initialize the joystick subsystem */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); /* Do some stuff with video and joystick */ \&. \&. \&. /* Shut them both down */ SDL_Quit();\fR .fi .PP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00