Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetModState.3 @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetModState \- Get the state of modifier keys\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. .SH "RETURN VALUE" .PP The return value can be an OR\&'d combination of the SDLMod enum\&. .PP .PP .RS \fBSDLMod\fR .PP .PP .nf \f(CWtypedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;\fR .fi .PP .RE SDL also defines the following symbols for convenience: .PP .RS .PP .nf \f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR .fi .PP .RE .SH "SEE ALSO" .PP \fI\fBSDL_GetKeyState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59