view docs/man3/SDL_EnableUNICODE.3 @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_EnableUNICODE \- Enable UNICODE translation
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
.SH "DESCRIPTION"
.PP
Enables/Disables Unicode keyboard translation\&.
.PP
To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
.PP
A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
.PP
Note that only key press events will be translated, not release events\&.
.SH "RETURN VALUE"
.PP
Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_keysym\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59