view docs/html/sdlwmiconifywindow.html @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 355632dca928
children
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>SDL_WM_IconifyWindow</H1
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><H2
>Name</H2
>SDL_WM_IconifyWindow&nbsp;--&nbsp;Iconify/Minimise the window</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>int <B
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>SDL_WM_IconifyWindow</B
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>(void);</CODE
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><H2
>Description</H2
><P
>If the application is running in a window managed environment SDL attempts to iconify/minimise it. If <TT
CLASS="FUNCTION"
>SDL_WM_IconifyWindow</TT
> is successful, the application will receive a <A
HREF="sdlactiveevent.html"
><TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
></A
> loss event.</P
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>Return Value</H2
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>Returns non-zero on success or <SPAN
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>0</SPAN
> if iconification is not support or was refused by the window manager.</P
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