view docs/html/sdlwmgrabinput.html @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 355632dca928
children
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>SDL_WM_GrabInput</H1
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><A
NAME="AEN3663"
></A
><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
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CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
></P
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><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
                    </P
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><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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