Mercurial > sdl-ios-xcode
view docs/html/sdlwasinit.html @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WasInit</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="SDL_Quit" HREF="sdlquit.html"><LINK REL="NEXT" TITLE="SDL_GetError" HREF="sdlgeterror.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgeterror.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWASINIT" ></A >SDL_WasInit</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN617" ></A ><H2 >Name</H2 >SDL_WasInit -- Check which subsystems are initialized</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN620" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN621" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_WasInit</B ></CODE >(Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN627" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_WasInit</TT > allows you to see which SDL subsytems have been <A HREF="sdlinit.html" >initialized</A >. <TT CLASS="PARAMETER" ><I >flags</I ></TT > is a bitwise OR'd combination of the subsystems you wish to check (see <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A > for a list of subsystem flags).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN635" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_WasInit</TT > returns a bitwised OR'd combination of the initialized subsystems.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN639" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" > /* Here are several ways you can use SDL_WasInit() */ /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); if(subsystem_init&SDL_INIT_VIDEO) printf("Video is initialized.\n"); else printf("Video is not initialized.\n"); /* Just check for one specfic subsystem */ if(SDL_WasInit(SDL_INIT_VIDEO)!=0) printf("Video is initialized.\n"); else printf("Video is not initialized.\n"); /* Check for two subsystems */ Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; if(SDL_WasInit(subsystem_mask)==subsystem_mask) printf("Video and Audio initialized.\n"); else printf("Video and Audio not initialized.\n"); </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN642" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >, <A HREF="sdlinitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_Subsystem</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgeterror.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Quit</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetError</TD ></TR ></TABLE ></DIV ></BODY ></HTML >