view docs/html/sdlshowcursor.html @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 355632dca928
children
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>SDL_ShowCursor</TITLE
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><H1
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>SDL_ShowCursor</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_ShowCursor&nbsp;--&nbsp;Toggle whether or not the cursor is shown on the screen.</DIV
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_ShowCursor</B
></CODE
>(int toggle);</CODE
></P
><P
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><A
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></A
><H2
>Description</H2
><P
>Toggle whether or not the cursor is shown on the screen. Passing <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> displays the cursor and passing <TT
CLASS="LITERAL"
>SDL_DISABLE</TT
> hides it. The current state of the mouse cursor can be queried by passing <TT
CLASS="LITERAL"
>SDL_QUERY</TT
>, either <TT
CLASS="LITERAL"
>SDL_DISABLE</TT
> or <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> will be returned.</P
><P
>The cursor starts off displayed, but can be turned off.</P
></DIV
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><A
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></A
><H2
>Return Value</H2
><P
>Returns the current state of the cursor.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatecursor.html"
><TT
CLASS="FUNCTION"
>SDL_CreateCursor</TT
></A
>,
<A
HREF="sdlsetcursor.html"
><TT
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>SDL_SetCursor</TT
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