view docs/html/sdlsetcursor.html @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents c1c562a797a7
children
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>SDL_SetCursor</H1
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>Name</H2
>SDL_SetCursor&nbsp;--&nbsp;Set the currently active mouse cursor.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>void <B
CLASS="FSFUNC"
>SDL_SetCursor</B
></CODE
>(SDL_Cursor *cursor);</CODE
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>Description</H2
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>Sets the currently active cursor to 
the specified one.
If the cursor is currently visible, the change will be immediately 
represented on the display.</P
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>See Also</H2
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><A
HREF="sdlgetcursor.html"
><TT
CLASS="FUNCTION"
>SDL_GetCursor</TT
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>,
<A
HREF="sdlcreatecursor.html"
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>SDL_CreateCursor</TT
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>SDL_ShowCursor</TT
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