view docs/html/sdlpumpevents.html @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 355632dca928
children
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>SDL_PumpEvents</H1
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><H2
>Name</H2
>SDL_PumpEvents&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PumpEvents</B
></CODE
>(void);</CODE
></P
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><H2
>Description</H2
><P
>Pumps the event loop, gathering events from the input devices.</P
><P
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> gathers all the pending input information from devices and places it on the event queue. Without calls to <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> no events would ever be placed on the queue. Often calls the need for <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> is hidden from the user since <A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
> and <A
HREF="sdlwaitevent.html"
><TT
CLASS="FUNCTION"
>SDL_WaitEvent</TT
></A
> implicitly call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
>. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> to force an event queue update.</P
><DIV
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><B
>Note: </B
>You can only call this function in the thread that set the video mode.</P
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>See Also</H2
><P
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><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
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