Mercurial > sdl-ios-xcode
view docs/html/sdlpeepevents.html @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_PeepEvents</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"><LINK REL="NEXT" TITLE="SDL_PollEvent" HREF="sdlpollevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpollevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPEEPEVENTS" ></A >SDL_PeepEvents</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5421" ></A ><H2 >Name</H2 >SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5424" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5425" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_PeepEvents</B ></CODE >(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5431" ></A ><H2 >Description</H2 ><P >Checks the event queue for messages and optionally returns them.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_ADDEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events will be added to the back of the event queue.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_PEEKEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events at the front of the event queue, matching <A HREF="sdlevent.html" ><TT CLASS="PARAMETER" ><I >mask</I ></TT ></A >, will be returned and will not be removed from the queue.</P ><P >If <TT CLASS="PARAMETER" ><I >action</I ></TT > is <TT CLASS="LITERAL" >SDL_GETEVENT</TT >, up to <TT CLASS="PARAMETER" ><I >numevents</I ></TT > events at the front of the event queue, matching <A HREF="sdlevent.html" ><TT CLASS="PARAMETER" ><I >mask</I ></TT ></A >, will be returned and will be removed from the queue.</P ><P >The <TT CLASS="PARAMETER" ><I >mask</I ></TT > parameter is an bitwise OR of <TT CLASS="LITERAL" >SDL_EVENTMASK</TT >(<TT CLASS="PARAMETER" ><I >event_type</I ></TT >), for all event types you are interested in.</P ><P >This function is thread-safe.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5455" ></A ><H2 >Return Value</H2 ><P >This function returns the number of events actually stored, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error. </P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5459" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpollevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_PumpEvents</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PollEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >