Mercurial > sdl-ios-xcode
view docs/html/sdljoysticknumballs.html @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickNumBalls</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickNumAxes" HREF="sdljoysticknumaxes.html"><LINK REL="NEXT" TITLE="SDL_JoystickNumHats" HREF="sdljoysticknumhats.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoysticknumaxes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoysticknumhats.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKNUMBALLS" ></A >SDL_JoystickNumBalls</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6212" ></A ><H2 >Name</H2 >SDL_JoystickNumBalls -- Get the number of joystick trackballs</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6215" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6216" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_JoystickNumBalls</B ></CODE >(SDL_Joystick *joystick);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6222" ></A ><H2 >Description</H2 ><P >Return the number of trackballs available from a previously opened <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6226" ></A ><H2 >Return Value</H2 ><P >Number of trackballs.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6229" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickgetball.html" ><TT CLASS="FUNCTION" >SDL_JoystickGetBall</TT ></A >, <A HREF="sdljoystickopen.html" ><TT CLASS="FUNCTION" >SDL_JoystickOpen</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoysticknumaxes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoysticknumhats.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickNumAxes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickNumHats</TD ></TR ></TABLE ></DIV ></BODY ></HTML >