Mercurial > sdl-ios-xcode
view docs/html/sdlgetgammaramp.html @ 4249:429c8dd3175d SDL-1.2
Fixed bug #713
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 05:18:43 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetGammaRamp</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetGamma" HREF="sdlsetgamma.html"><LINK REL="NEXT" TITLE="SDL_SetGammaRamp" HREF="sdlsetgammaramp.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetgamma.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETGAMMARAMP" ></A >SDL_GetGammaRamp</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1598" ></A ><H2 >Name</H2 >SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1601" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1602" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GetGammaRamp</B ></CODE >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1608" ></A ><H2 >Description</H2 ><P >Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values.</P ><P >Not all display hardware is able to change gamma.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1612" ></A ><H2 >Return Value</H2 ><P >Returns -1 on error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1615" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetgamma.html" >SDL_SetGamma</A > <A HREF="sdlsetgammaramp.html" >SDL_SetGammaRamp</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetgamma.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetGamma</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetGammaRamp</TD ></TR ></TABLE ></DIV ></BODY ></HTML >