view README.NDS @ 4249:429c8dd3175d SDL-1.2

Fixed bug #713 Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size. This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 05:18:43 +0000
parents 8582c6a5ca16
children
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The SDL port to the Nintendo DS

This port uses the devKitPro toolchain, available from:
http://www.devkitpro.org

Precompiled tools for cross-compiling on Linux are available from:
http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz

todo:
add ds console specific features/optimizations
mouse/keyboard support
dual screen support

build with:
cp include/SDL_config_nds.h include/SDL_config.h
make -f Makefile.ds

included is an arm9/arm7 template to allow for sound streaming support.

Enjoy, fix the source and share :)
Troy Davis(GPF)
http://gpf.dcemu.co.uk/