view src/video/maccommon/SDL_macgl.c @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents 0c3e00cc9580
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* AGL implementation of SDL OpenGL support */

#include "SDL_error.h"
#include "SDL_lowvideo.h"
#include "SDL_macgl_c.h"
#include "SDL_loadso.h"


/* krat: adding OpenGL support */
int Mac_GL_Init(_THIS)
{
#ifdef HAVE_OPENGL
	AGLPixelFormat format;
   	int i = 0;
	GLint attributes [ 24 ]; /* 24 is max possible in this setup */
	GLboolean noerr;
   
	attributes[i++] = AGL_RGBA;
	if ( this->gl_config.red_size   != 0 &&
	     this->gl_config.blue_size  != 0 &&
	     this->gl_config.green_size != 0 ) {
		attributes[i++] = AGL_RED_SIZE;
		attributes[i++] = this->gl_config.red_size;
		attributes[i++] = AGL_GREEN_SIZE;
		attributes[i++] = this->gl_config.green_size;
		attributes[i++] = AGL_BLUE_SIZE;
		attributes[i++] = this->gl_config.blue_size;
		attributes[i++] = AGL_ALPHA_SIZE;
		attributes[i++] = this->gl_config.alpha_size;
	}
	if ( this->gl_config.double_buffer ) {
		attributes[i++] = AGL_DOUBLEBUFFER;
	}
	if ( this->gl_config.depth_size != 0 ) {
		attributes[i++] = AGL_DEPTH_SIZE;
		attributes[i++] = this->gl_config.depth_size;
	}	
	if ( this->gl_config.stencil_size != 0 ) {
		attributes[i++] = AGL_STENCIL_SIZE;
		attributes[i++] = this->gl_config.stencil_size;
	}
	if ( this->gl_config.accum_red_size   != 0 &&
	     this->gl_config.accum_blue_size  != 0 &&
	     this->gl_config.accum_green_size != 0 ) {
		
		attributes[i++] = AGL_ACCUM_RED_SIZE;
		attributes[i++] = this->gl_config.accum_red_size;
		attributes[i++] = AGL_ACCUM_GREEN_SIZE;
		attributes[i++] = this->gl_config.accum_green_size;
		attributes[i++] = AGL_ACCUM_BLUE_SIZE;
		attributes[i++] = this->gl_config.accum_blue_size;
		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
		attributes[i++] = this->gl_config.accum_alpha_size;
	}
	if ( this->gl_config.stereo ) {
		attributes[i++] = AGL_STEREO;
	}
#if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
	if ( this->gl_config.multisamplebuffers != 0 ) {
		attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
		attributes[i++] = this->gl_config.multisamplebuffers;
	}	
	if ( this->gl_config.multisamplesamples != 0 ) {
		attributes[i++] = AGL_SAMPLES_ARB;
		attributes[i++] = this->gl_config.multisamplesamples;
	}	
#endif
	attributes[i++] = AGL_ALL_RENDERERS;
	attributes[i]	= AGL_NONE;

	format = aglChoosePixelFormat(NULL, 0, attributes);
	if ( format == NULL ) {
		SDL_SetError("Couldn't match OpenGL desired format");
		return(-1);
	}

	glContext = aglCreateContext(format, NULL);
	if ( glContext == NULL ) {
		SDL_SetError("Couldn't create OpenGL context");
		return(-1);
	}
	aglDestroyPixelFormat(format);

    #if  TARGET_API_MAC_CARBON
    noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
    #else
	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
    #endif
    
	if(!noerr) {
		SDL_SetError("Unable to bind GL context to window");
		return(-1);
	}
	return(0);
#else
	SDL_SetError("OpenGL support not configured");
	return(-1);
#endif
}

void Mac_GL_Quit(_THIS)
{
#ifdef HAVE_OPENGL
	if ( glContext != NULL ) {
		aglSetCurrentContext(NULL);
		aglSetDrawable(glContext, NULL);
		aglDestroyContext(glContext);		
		glContext = NULL;
	}
#endif
}

#ifdef HAVE_OPENGL

/* Make the current context active */
int Mac_GL_MakeCurrent(_THIS)
{
	int retval;

	retval = 0;
	if( ! aglSetCurrentContext(glContext) ) {
		SDL_SetError("Unable to make GL context current");
		retval = -1;
	}
	return(retval);
}

void Mac_GL_SwapBuffers(_THIS)
{
	aglSwapBuffers(glContext);
}

int Mac_GL_LoadLibrary(_THIS, const char *location)
{
	if (location == NULL)
		location = "OpenGLLibrary";

	this->hidden->libraryHandle = SDL_LoadObject(location);

	this->gl_config.driver_loaded = 1;
	return (this->hidden->libraryHandle != NULL) ? 0 : -1;
}

void Mac_GL_UnloadLibrary(_THIS)
{
	SDL_UnloadObject(this->hidden->libraryHandle);

	this->hidden->libraryHandle = NULL;
	this->gl_config.driver_loaded = 0;
}

void* Mac_GL_GetProcAddress(_THIS, const char *proc)
{
	return SDL_LoadFunction( this->hidden->libraryHandle, proc );
}

#endif /* HAVE_OPENGL */