view src/video/SDL_pixels.c @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents b8d311d90021
children 333db1d87876
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* General (mostly internal) pixel/color manipulation routines for SDL */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_RLEaccel_c.h"

/* Helper functions */
/*
 * Allocate a pixel format structure and fill it according to the given info.
 */
SDL_PixelFormat *SDL_AllocFormat(int bpp,
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
	SDL_PixelFormat *format;
	Uint32 mask;

	/* Allocate an empty pixel format structure */
	format = malloc(sizeof(*format));
	if ( format == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(format, 0, sizeof(*format));
	format->alpha = SDL_ALPHA_OPAQUE;

	/* Set up the format */
	format->BitsPerPixel = bpp;
	format->BytesPerPixel = (bpp+7)/8;
	switch (bpp) {
		case 1:
			/* Create the 2 color black-white palette */
			format->palette = (SDL_Palette *)malloc(
							sizeof(SDL_Palette));
			if ( format->palette == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			(format->palette)->ncolors = 2;
			(format->palette)->colors = (SDL_Color *)malloc(
				(format->palette)->ncolors*sizeof(SDL_Color));
			if ( (format->palette)->colors == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			format->palette->colors[0].r = 0xFF;
			format->palette->colors[0].g = 0xFF;
			format->palette->colors[0].b = 0xFF;
			format->palette->colors[1].r = 0x00;
			format->palette->colors[1].g = 0x00;
			format->palette->colors[1].b = 0x00;
			format->Rloss = 8;
			format->Gloss = 8;
			format->Bloss = 8;
			format->Aloss = 8;
			format->Rshift = 0;
			format->Gshift = 0;
			format->Bshift = 0;
			format->Ashift = 0;
			format->Rmask = 0;
			format->Gmask = 0;
			format->Bmask = 0;
			format->Amask = 0;
			break;

		case 4:
			/* Create the 16 color VGA palette */
			format->palette = (SDL_Palette *)malloc(
							sizeof(SDL_Palette));
			if ( format->palette == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			(format->palette)->ncolors = 16;
			(format->palette)->colors = (SDL_Color *)malloc(
				(format->palette)->ncolors*sizeof(SDL_Color));
			if ( (format->palette)->colors == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			/* Punt for now, will this ever be used? */
			memset((format->palette)->colors, 0,
				(format->palette)->ncolors*sizeof(SDL_Color));

			/* Palettized formats have no mask info */
			format->Rloss = 8;
			format->Gloss = 8;
			format->Bloss = 8;
			format->Aloss = 8;
			format->Rshift = 0;
			format->Gshift = 0;
			format->Bshift = 0;
			format->Ashift = 0;
			format->Rmask = 0;
			format->Gmask = 0;
			format->Bmask = 0;
			format->Amask = 0;
			break;

		case 8:
			/* Create an empty 256 color palette */
			format->palette = (SDL_Palette *)malloc(
							sizeof(SDL_Palette));
			if ( format->palette == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			(format->palette)->ncolors = 256;
			(format->palette)->colors = (SDL_Color *)malloc(
				(format->palette)->ncolors*sizeof(SDL_Color));
			if ( (format->palette)->colors == NULL ) {
				SDL_FreeFormat(format);
				SDL_OutOfMemory();
				return(NULL);
			}
			memset((format->palette)->colors, 0,
				(format->palette)->ncolors*sizeof(SDL_Color));

			/* Palettized formats have no mask info */
			format->Rloss = 8;
			format->Gloss = 8;
			format->Bloss = 8;
			format->Aloss = 8;
			format->Rshift = 0;
			format->Gshift = 0;
			format->Bshift = 0;
			format->Ashift = 0;
			format->Rmask = 0;
			format->Gmask = 0;
			format->Bmask = 0;
			format->Amask = 0;
			break;

		default:
			/* No palette, just packed pixel info */
			format->palette = NULL;
			format->Rshift = 0;
			format->Rloss = 8;
			if ( Rmask ) {
				for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
					++format->Rshift;
				for ( ; (mask&0x01); mask >>= 1 )
					--format->Rloss;
			}
			format->Gshift = 0;
			format->Gloss = 8;
			if ( Gmask ) {
				for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
					++format->Gshift;
				for ( ; (mask&0x01); mask >>= 1 )
					--format->Gloss;
			}
			format->Bshift = 0;
			format->Bloss = 8;
			if ( Bmask ) {
				for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
					++format->Bshift;
				for ( ; (mask&0x01); mask >>= 1 )
					--format->Bloss;
			}
			format->Ashift = 0;
			format->Aloss = 8;
			if ( Amask ) {
				for ( mask = Amask; !(mask&0x01); mask >>= 1 )
					++format->Ashift;
				for ( ; (mask&0x01); mask >>= 1 )
					--format->Aloss;
			}
			format->Rmask = Rmask;
			format->Gmask = Gmask;
			format->Bmask = Bmask;
			format->Amask = Amask;
			break;
	}
	/* Calculate some standard bitmasks, if necessary 
	 * Note:  This could conflict with an alpha mask, if given.
	 */
	if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) {
		/* R-G-B */
		if ( bpp > 24 )
			bpp = 24;
		format->Rloss = 8-(bpp/3);
		format->Gloss = 8-(bpp/3)-(bpp%3);
		format->Bloss = 8-(bpp/3);
		format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
		format->Gshift = (bpp/3);
		format->Bshift = 0;
		format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
		format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
		format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
	}
	return(format);
}
SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
	if ( surface->format ) {
		SDL_FreeFormat(surface->format);
		SDL_FormatChanged(surface);
	}
	surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
	return surface->format;
}

/*
 * Change any previous mappings from/to the new surface format
 */
void SDL_FormatChanged(SDL_Surface *surface)
{
	surface->format_version++;
	SDL_InvalidateMap(surface->map);
}
/*
 * Free a previously allocated format structure
 */
void SDL_FreeFormat(SDL_PixelFormat *format)
{
	if ( format ) {
		if ( format->palette ) {
			if ( format->palette->colors ) {
				free(format->palette->colors);
			}
			free(format->palette);
		}
		free(format);
	}
}
/*
 * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
 */
void SDL_DitherColors(SDL_Color *colors, int bpp)
{
	int i;
	if(bpp != 8)
		return;		/* only 8bpp supported right now */

	for(i = 0; i < 256; i++) {
		int r, g, b;
		/* map each bit field to the full [0, 255] interval,
		   so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
		r = i & 0xe0;
		r |= r >> 3 | r >> 6;
		colors[i].r = r;
		g = (i << 3) & 0xe0;
		g |= g >> 3 | g >> 6;
		colors[i].g = g;
		b = i & 0x3;
		b |= b << 2;
		b |= b << 4;
		colors[i].b = b;
	}
}
/* 
 * Calculate the pad-aligned scanline width of a surface
 */
Uint16 SDL_CalculatePitch(SDL_Surface *surface)
{
	Uint16 pitch;

	/* Surface should be 4-byte aligned for speed */
	pitch = surface->w*surface->format->BytesPerPixel;
	switch (surface->format->BitsPerPixel) {
		case 1:
			pitch = (pitch+7)/8;
			break;
		case 4:
			pitch = (pitch+1)/2;
			break;
		default:
			break;
	}
	pitch = (pitch + 3) & ~3;	/* 4-byte aligning */
	return(pitch);
}
/*
 * Match an RGB value to a particular palette index
 */
Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
{
	/* Do colorspace distance matching */
	unsigned int smallest;
	unsigned int distance;
	int rd, gd, bd;
	int i;
	Uint8 pixel=0;
		
	smallest = ~0;
	for ( i=0; i<pal->ncolors; ++i ) {
		rd = pal->colors[i].r - r;
		gd = pal->colors[i].g - g;
		bd = pal->colors[i].b - b;
		distance = (rd*rd)+(gd*gd)+(bd*bd);
		if ( distance < smallest ) {
			pixel = i;
			if ( distance == 0 ) { /* Perfect match! */
				break;
			}
			smallest = distance;
		}
	}
	return(pixel);
}

/* Find the opaque pixel value corresponding to an RGB triple */
Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
{
	if ( format->palette == NULL ) {
		return (r >> format->Rloss) << format->Rshift
		       | (g >> format->Gloss) << format->Gshift
		       | (b >> format->Bloss) << format->Bshift
		       | format->Amask;
	} else {
		return SDL_FindColor(format->palette, r, g, b);
	}
}

/* Find the pixel value corresponding to an RGBA quadruple */
Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
	if ( format->palette == NULL ) {
	        return (r >> format->Rloss) << format->Rshift
		    | (g >> format->Gloss) << format->Gshift
		    | (b >> format->Bloss) << format->Bshift
		    | ((a >> format->Aloss) << format->Ashift & format->Amask);
	} else {
		return SDL_FindColor(format->palette, r, g, b);
	}
}

void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
		 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
{
	if ( fmt->palette == NULL ) {
	        /*
		 * This makes sure that the result is mapped to the
		 * interval [0..255], and the maximum value for each
		 * component is 255. This is important to make sure
		 * that white is indeed reported as (255, 255, 255),
		 * and that opaque alpha is 255.
		 * This only works for RGB bit fields at least 4 bit
		 * wide, which is almost always the case.
		 */
	        unsigned v;
		v = (pixel & fmt->Rmask) >> fmt->Rshift;
		*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
		v = (pixel & fmt->Gmask) >> fmt->Gshift;
		*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
		v = (pixel & fmt->Bmask) >> fmt->Bshift;
		*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
		if(fmt->Amask) {
		        v = (pixel & fmt->Amask) >> fmt->Ashift;
			*a = (v << fmt->Aloss) + (v >> (8 - (fmt->Aloss << 1)));
		} else {
		        *a = SDL_ALPHA_OPAQUE;
                }
	} else {
		*r = fmt->palette->colors[pixel].r;
		*g = fmt->palette->colors[pixel].g;
		*b = fmt->palette->colors[pixel].b;
		*a = SDL_ALPHA_OPAQUE;
	}
}

void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b)
{
	if ( fmt->palette == NULL ) {
	        /* the note for SDL_GetRGBA above applies here too */
	        unsigned v;
		v = (pixel & fmt->Rmask) >> fmt->Rshift;
		*r = (v << fmt->Rloss) + (v >> (8 - (fmt->Rloss << 1)));
		v = (pixel & fmt->Gmask) >> fmt->Gshift;
		*g = (v << fmt->Gloss) + (v >> (8 - (fmt->Gloss << 1)));
		v = (pixel & fmt->Bmask) >> fmt->Bshift;
		*b = (v << fmt->Bloss) + (v >> (8 - (fmt->Bloss << 1)));
	} else {
		*r = fmt->palette->colors[pixel].r;
		*g = fmt->palette->colors[pixel].g;
		*b = fmt->palette->colors[pixel].b;
	}
}

/* Apply gamma to a set of colors - this is easy. :) */
void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
							int ncolors)
{
	int i;

	for ( i=0; i<ncolors; ++i ) {
		output[i].r = gamma[0*256 + colors[i].r] >> 8;
		output[i].g = gamma[1*256 + colors[i].g] >> 8;
		output[i].b = gamma[2*256 + colors[i].b] >> 8;
	}
}

/* Map from Palette to Palette */
static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
{
	Uint8 *map;
	int i;

	if ( identical ) {
		if ( src->ncolors <= dst->ncolors ) {
			/* If an identical palette, no need to map */
			if ( memcmp(src->colors, dst->colors, src->ncolors*
						sizeof(SDL_Color)) == 0 ) {
				*identical = 1;
				return(NULL);
			}
		}
		*identical = 0;
	}
	map = (Uint8 *)malloc(src->ncolors);
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	for ( i=0; i<src->ncolors; ++i ) {
		map[i] = SDL_FindColor(dst,
			src->colors[i].r, src->colors[i].g, src->colors[i].b);
	}
	return(map);
}
/* Map from Palette to BitField */
static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst)
{
	Uint8 *map;
	int i;
	int  bpp;
	unsigned alpha;

	bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
	map = (Uint8 *)malloc(src->ncolors*bpp);
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}

	alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0;
	/* We memory copy to the pixel map so the endianness is preserved */
	for ( i=0; i<src->ncolors; ++i ) {
		ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
			      src->colors[i].r, src->colors[i].g,
			      src->colors[i].b, alpha);
	}
	return(map);
}
/* Map from BitField to Dithered-Palette to Palette */
static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
{
	/* Generate a 256 color dither palette */
	SDL_Palette dithered;
	SDL_Color colors[256];

	dithered.ncolors = 256;
	SDL_DitherColors(colors, 8);
	dithered.colors = colors;
	return(Map1to1(&dithered, dst, identical));
}

SDL_BlitMap *SDL_AllocBlitMap(void)
{
	SDL_BlitMap *map;

	/* Allocate the empty map */
	map = (SDL_BlitMap *)malloc(sizeof(*map));
	if ( map == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(map, 0, sizeof(*map));

	/* Allocate the software blit data */
	map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data));
	if ( map->sw_data == NULL ) {
		SDL_FreeBlitMap(map);
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(map->sw_data, 0, sizeof(*map->sw_data));

	/* It's ready to go */
	return(map);
}
void SDL_InvalidateMap(SDL_BlitMap *map)
{
	if ( ! map ) {
		return;
	}
	map->dst = NULL;
	map->format_version = (unsigned int)-1;
	if ( map->table ) {
		free(map->table);
		map->table = NULL;
	}
}
int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
{
	SDL_PixelFormat *srcfmt;
	SDL_PixelFormat *dstfmt;
	SDL_BlitMap *map;

	/* Clear out any previous mapping */
	map = src->map;
	if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
		SDL_UnRLESurface(src, 1);
	}
	SDL_InvalidateMap(map);

	/* Figure out what kind of mapping we're doing */
	map->identity = 0;
	srcfmt = src->format;
	dstfmt = dst->format;
	switch (srcfmt->BytesPerPixel) {
	    case 1:
		switch (dstfmt->BytesPerPixel) {
		    case 1:
			/* Palette --> Palette */
			/* If both SDL_HWSURFACE, assume have same palette */
			if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
			     ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
				map->identity = 1;
			} else {
				map->table = Map1to1(srcfmt->palette,
					dstfmt->palette, &map->identity);
			}
			if ( ! map->identity ) {
				if ( map->table == NULL ) {
					return(-1);
				}
			}
			if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
				map->identity = 0;
			break;

		    default:
			/* Palette --> BitField */
			map->table = Map1toN(srcfmt->palette, dstfmt);
			if ( map->table == NULL ) {
				return(-1);
			}
			break;
		}
		break;
	default:
		switch (dstfmt->BytesPerPixel) {
		    case 1:
			/* BitField --> Palette */
			map->table = MapNto1(srcfmt,
					dstfmt->palette, &map->identity);
			if ( ! map->identity ) {
				if ( map->table == NULL ) {
					return(-1);
				}
			}
			map->identity = 0;	/* Don't optimize to copy */
			break;
		    default:
			/* BitField --> BitField */
			if ( FORMAT_EQUAL(srcfmt, dstfmt) )
				map->identity = 1;
			break;
		}
		break;
	}

	map->dst = dst;
	map->format_version = dst->format_version;

	/* Choose your blitters wisely */
	return(SDL_CalculateBlit(src));
}
void SDL_FreeBlitMap(SDL_BlitMap *map)
{
	if ( map ) {
		SDL_InvalidateMap(map);
		if ( map->sw_data != NULL ) {
			free(map->sw_data);
		}
		free(map);
	}
}