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view docs/html/sdlsetcolorkey.html @ 816:428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 13 Feb 2004 17:57:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetColorKey</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SaveBMP" HREF="sdlsavebmp.html"><LINK REL="NEXT" TITLE="SDL_SetAlpha" HREF="sdlsetalpha.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETCOLORKEY" ></A >SDL_SetColorKey</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2045" ></A ><H2 >Name</H2 >SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2048" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2049" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetColorKey</B ></CODE >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2055" ></A ><H2 >Description</H2 ><P > Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</P ><P >RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the <TT CLASS="PARAMETER" ><I >key</I ></TT > value). The <TT CLASS="PARAMETER" ><I >key</I ></TT > must be of the same pixel format as the <TT CLASS="PARAMETER" ><I >surface</I ></TT >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A > is often useful for obtaining an acceptable value.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > then <TT CLASS="PARAMETER" ><I >key</I ></TT > is the transparent pixel value in the source image of a blit.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is OR'd with <TT CLASS="LITERAL" >SDL_RLEACCEL</TT > then the surface will be draw using RLE acceleration when drawn with <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A >. The surface will actually be encoded for RLE acceleration the first time <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A > or <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A > is called on the surface.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is 0, this function clears any current color key.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2076" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2081" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A >, <A HREF="sdldisplayformat.html" ><TT CLASS="FUNCTION" >SDL_DisplayFormat</TT ></A >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A >, <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SaveBMP</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetAlpha</TD ></TR ></TABLE ></DIV ></BODY ></HTML >