view docs/html/sdlgetrelativemousestate.html @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents 355632dca928
children
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>SDL_GetRelativeMouseState</H1
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>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>Uint8 <B
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>SDL_GetRelativeMouseState</B
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>(int *x, int *y);</CODE
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>The current button state is returned as a button bitmask, which can
be tested using the <TT
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> macros, and <TT
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><I
>x</I
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> and <TT
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>y</I
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> are set to the change in the mouse position since the last call to <TT
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>SDL_GetRelativeMouseState</TT
> or since event initialization.  You can pass <TT
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