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view docs/html/sdldisplayformatalpha.html @ 816:428f688f2ad2
Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn
Subject: Modifier key fix
The internal modifier state can get out of sync with reality. To
trigger this, do for example this:
1) Launch an SDL app
2) Alt-click on the desktop (this will hide the SDL app).
3) Bring the SDL app back to the front
4) SDL will still think alt is pressed (and as such will treat left
clicks like middle clicks). If you press and release alt, it'll be fine
again.
The attached patch cures this by rechecking the modifier state whenever
we process an event.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 13 Feb 2004 17:57:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_DisplayFormatAlpha</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormat" HREF="sdldisplayformat.html"><LINK REL="NEXT" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYFORMATALPHA" ></A >SDL_DisplayFormatAlpha</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2432" ></A ><H2 >Name</H2 >SDL_DisplayFormatAlpha -- Convert a surface to the display format</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2435" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2436" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_DisplayFormatAlpha</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2442" ></A ><H2 >Description</H2 ><P >This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls <A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A ></P ><P >If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.</P ><P >This function can be used to convert a colourkey to an alpha channel, if the <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2449" ></A ><H2 >Return Value</H2 ><P >If the conversion fails or runs out of memory, it returns <SPAN CLASS="RETURNVALUE" >NULL</SPAN ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2453" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A >, <A HREF="sdlsetalpha.html" >SDL_SetAlpha</A >, <A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A >, <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A >, <A HREF="sdlsurface.html" >SDL_Surface</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WarpMouse</TD ></TR ></TABLE ></DIV ></BODY ></HTML >