view docs/html/eventfunctions.html @ 816:428f688f2ad2

Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 13 Feb 2004 17:57:16 +0000
parents 355632dca928
children
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>Event Functions.</H1
><DIV
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
>&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
>&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
>&nbsp;--&nbsp;Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
>&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>&nbsp;--&nbsp;Pushes an event onto the event queue</DT
><DT
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
>&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
><A
HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
>&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
><DT
><A
HREF="sdleventstate.html"
>SDL_EventState</A
>&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
><DT
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
>&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
><DT
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
>&nbsp;--&nbsp;Get the state of modifier keys.</DT
><DT
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
>&nbsp;--&nbsp;Set the current key modifier state</DT
><DT
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
>&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
><DT
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HREF="sdlenableunicode.html"
>SDL_EnableUNICODE</A
>&nbsp;--&nbsp;Enable UNICODE translation</DT
><DT
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HREF="sdlenablekeyrepeat.html"
>SDL_EnableKeyRepeat</A
>&nbsp;--&nbsp;Set keyboard repeat rate.</DT
><DT
><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
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HREF="sdlgetrelativemousestate.html"
>SDL_GetRelativeMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetappstate.html"
>SDL_GetAppState</A
>&nbsp;--&nbsp;Get the state of the application</DT
><DT
><A
HREF="sdljoystickeventstate.html"
>SDL_JoystickEventState</A
>&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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><A
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>SDL_PumpEvents</A
></TD
><TD
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>Pumps the event loop, gathering events from the input devices</TD
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><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
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>Checks the event queue for messages and optionally returns them</TD
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>SDL_PollEvent</A
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>Polls for currently pending events</TD
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HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
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>Waits indefinitely for the next available event</TD
></TR
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ALIGN="LEFT"
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><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
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><TD
ALIGN="LEFT"
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>Pushes an event onto the event queue</TD
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><A
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>SDL_SetEventFilter</A
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>Sets up a filter to process all events</TD
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>SDL_EventState</A
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>Allows you to set the state of processing certain events</TD
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><A
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>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
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>Get a snapshot of the current keyboard state</TD
></TR
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><TD
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VALIGN="TOP"
><A
HREF="sdlgetmodstate.html"
>SDL_GetModState</A
></TD
><TD
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>Get the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlsetmodstate.html"
>SDL_SetModState</A
></TD
><TD
ALIGN="LEFT"
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>Set the state of modifier keys</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
></TD
><TD
ALIGN="LEFT"
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>Get the name of an SDL virtual keysym</TD
></TR
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><A
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>SDL_EnableUNICODE</A
></TD
><TD
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>Enable UNICODE translation</TD
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><A
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>SDL_EnableKeyRepeat</A
></TD
><TD
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>Set keyboard repeat rate</TD
></TR
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><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
></TD
><TD
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>Retrieve the current state of the mouse</TD
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>SDL_GetRelativeMouseState</A
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>Retrieve the current state of the mouse</TD
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>SDL_GetAppState</A
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>Get the state of the application</TD
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><A
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>SDL_JoystickEventState</A
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>Enable/disable joystick event polling</TD
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