Mercurial > sdl-ios-xcode
view src/video/quartz/Makefile.am @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | c4965af1d0e0 |
children |
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## Makefile.am for SDL using the MacOS X Quartz video driver noinst_LTLIBRARIES = libvideo_quartz.la libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS) # The SDL MacOS X Quartz video driver sources QUARTZ_SRCS = \ CGS.h \ SDL_QuartzEvents.m \ SDL_QuartzGL.m \ SDL_QuartzKeys.h \ SDL_QuartzVideo.h \ SDL_QuartzVideo.m \ SDL_QuartzWindow.h \ SDL_QuartzWindow.m \ SDL_QuartzWM.m \ SDL_QuartzYUV.m