Mercurial > sdl-ios-xcode
view src/video/dc/Makefile.am @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | dad72daf44b3 |
children |
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## Makefile.am for SDL using the Dreamcast video driver noinst_LTLIBRARIES = libvideo_dc.la libvideo_dc_la_SOURCES = $(SRCS) # The SDL Dreamcast video driver sources SRCS = \ SDL_dcevents.c \ SDL_dcevents_c.h \ SDL_dcmouse.c \ SDL_dcmouse_c.h \ SDL_dcvideo.c \ SDL_dcvideo.h