Mercurial > sdl-ios-xcode
view src/video/cybergfx/Makefile.am @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | 6d1025a73e69 |
children |
line wrap: on
line source
## Makefile.am for SDL using the CyberGFX video driver noinst_LTLIBRARIES = libvideo_cgx.la libvideo_cgx_la_SOURCES = $(CGX_SRCS) # The SDL CyberGFX video driver sources CGX_SRCS = \ SDL_amigaevents.c \ SDL_amigaevents_c.h \ SDL_amigamouse.c \ SDL_amigamouse_c.h \ SDL_cgxaccel.c \ SDL_cgxgl.c \ SDL_cgxgl_c.h \ SDL_cgximage.c \ SDL_cgximage_c.h \ SDL_cgxmodes.c \ SDL_cgxmodes_c.h \ SDL_cgxvideo.c \ SDL_cgxvideo.h \ SDL_cgxwm.c \ SDL_cgxwm_c.h \ SDL_cgxyuv.c \ SDL_cgxyuv_c.h