view src/hermes/mmx_main.asm @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents 74212992fb08
children da33b7e6d181
line wrap: on
line source

;
; mmx format converter main loops for HERMES
; Some routines Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk)
; This source code is licensed under the GNU LGPL
; 
; Please refer to the file COPYING.LIB contained in the distribution for
; licensing conditions		
;

BITS 32

GLOBAL _ConvertMMX
GLOBAL _mmxreturn


SECTION .text
		
;; _ConvertMMX:	 
;; [ESP+8] ConverterInfo*
;; --------------------------------------------------------------------------
;; ConverterInfo (ebp+..)
;;   0:	void *s_pixels
;;   4:	int s_width
;;   8:	int s_height
;;  12:	int s_add
;;  16:	void *d_pixels
;;  20:	int d_width
;;  24:	int d_height
;;  28:	int d_add
;;  32:	void (*converter_function)() 
;;  36: int32 *lookup
	
_ConvertMMX:
	push ebp
	mov ebp,esp

; Save the registers used by the blitters, necessary for optimized code
	pusha

	mov eax,[ebp+8]

        cmp dword [eax+4],BYTE 0
	je endconvert
	
	mov ebp,eax
	
	mov esi,[ebp+0]
	mov edi,[ebp+16]
	
y_loop:	
	mov ecx,[ebp+4]

	jmp [ebp+32]

_mmxreturn:	
	add esi,[ebp+12]
	add edi,[ebp+28]
	
	dec dword  [ebp+8]
	jnz y_loop

	
; Restore the registers used by the blitters, necessary for optimized code
	popa

	pop ebp

endconvert:
	emms
	
	ret