view src/audio/ums/SDL_umsaudio.h @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents 74212992fb08
children c9b51268668f
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/*
    AIX support for the SDL - Simple DirectMedia Layer
    Copyright (C) 2000  Carsten Griwodz

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Carsten Griwodz
    griff@kom.tu-darmstadt.de

    based on linux/SDL_dspaudio.h by Sam Lantinga
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_UMSaudio_h
#define _SDL_UMSaudio_h

#include "SDL_sysaudio.h"

#include <UMS/UMSAudioDevice.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    /* Pointer to the (open) UMS audio device */
    Environment*   ev;
    UMSAudioDevice umsdev;

    /* Raw mixing buffer */
    UMSAudioTypes_Buffer playbuf;
    UMSAudioTypes_Buffer fillbuf;

    long bytesPerSample;
};

#endif /* _SDL_UMSaudio_h */