view src/audio/amigaos/SDL_ahiaudio.h @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h

#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
#include <stdlib.h>
#include <string.h>

#include <devices/ahi.h>
#include "mydebug.h"
#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	/* The handle for the audio device */
	struct AHIRequest *audio_req[2];
	struct MsgPort *audio_port;
	Sint32 freq,type,bytespersample,size;
	Uint8 *mixbuf[2];           /* The app mixing buffer */
	int current_buffer;
	Uint32 playing;
};

/* Old variable names */
#define audio_port		(this->hidden->audio_port)
#define audio_req		(this->hidden->audio_req)
#define mixbuf			(this->hidden->mixbuf)
#define current_buffer		(this->hidden->current_buffer)
#define playing			(this->hidden->playing)

#endif /* _SDL_ahiaudio_h */