Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_SetAttribute.3 @ 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_SetAttribute\- Set a special SDL/OpenGL attribute .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); .SH "DESCRIPTION" .PP Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on error\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { fprintf(stderr, "Couldn\&'t set GL mode: %s ", SDL_GetError()); SDL_Quit(); return; }\fR .fi .PP .PP .RS \fBNote: .PP The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01