view docs/html/sdlwaitevent.html @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents 355632dca928
children
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>SDL_WaitEvent</H1
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>Name</H2
>SDL_WaitEvent&nbsp;--&nbsp;Waits indefinitely for the next available event.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_WaitEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>Waits indefinitely for the next available event, returning 
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>, or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if there was 
an error while waiting for events.  </P
><P
>If <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is not <TT
CLASS="LITERAL"
>NULL</TT
>, the next 
event is removed from the queue and stored in that area.</P
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>See Also</H2
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>SDL_Event</SPAN
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>,
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>SDL_PollEvent</TT
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