view docs/html/sdlinit.html @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents 355632dca928
children
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><H1
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>SDL_Init</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
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><A
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><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
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><TT
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>SDL_INIT_TIMER</TT
></TD
><TD
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>Initializes the <A
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>timer</A
> subsystem.</TD
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><TT
CLASS="LITERAL"
>SDL_INIT_AUDIO</TT
></TD
><TD
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>Initializes the <A
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>audio</A
> subsystem.</TD
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><TT
CLASS="LITERAL"
>SDL_INIT_VIDEO</TT
></TD
><TD
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>Initializes the <A
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>video</A
> subsystem.</TD
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><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
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>Initializes the <A
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>cdrom</A
> subsystem.</TD
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><TT
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>SDL_INIT_JOYSTICK</TT
></TD
><TD
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>Initializes the <A
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>joystick</A
> subsystem.</TD
></TR
><TR
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><TT
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></TD
><TD
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>Initialize all of the above.</TD
></TR
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><TT
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>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
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>Prevents SDL from catching fatal signals.</TD
></TR
><TR
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><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
><TD
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>&nbsp;</TD
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><P
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></DIV
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><A
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></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
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