view docs/html/sdlcondwaittimeout.html @ 956:4263beff9e38

Date: Mon, 30 Aug 2004 18:20:25 +0200 From: Joost Baas Subject: why call arts artsc? I, and a few other people at the mplayer-docs-mailinglist were wondering why you decided to call arts artsc. I understand usually users have nothing to do with libsdl, just developers, but because you can choose the audio-driver being used by mplayer, one of which is sdl, and you can also choose the sdl subdriver, it is necessary to have a well-known or logical name. artsc is not the logical choice, and it's very hard to look up the right name if you don't know what you're looking for.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:25:06 +0000
parents 355632dca928
children
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>SDL_CondWaitTimeout</H1
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><H2
>Name</H2
>SDL_CondWaitTimeout&nbsp;--&nbsp;Wait on a condition variable, with timeout</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_CondWaitTimeout</B
></CODE
>(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);</CODE
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><H2
>Description</H2
><P
>Wait on the condition variable <TT
CLASS="PARAMETER"
><I
>cond</I
></TT
> for, at most, <TT
CLASS="PARAMETER"
><I
>ms</I
></TT
> milliseconds. <TT
CLASS="PARAMETER"
><I
>mut</I
></TT
> is unlocked so it must be locked when the function is called. Returns <TT
CLASS="LITERAL"
>SDL_MUTEX_TIMEDOUT</TT
> if the condition is not signalled in the allotted time, <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if it was signalled or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
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>SDL_CondWait</TT
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