view docs/man3/SDL_SetGamma.3 @ 72:4210b3e74800

Fixed the PS2 GS detection
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 06:35:36 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
line wrap: on
line source

.TH "SDL_SetGamma" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetGamma\- Sets the color gamma function for the display
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR);
.SH "DESCRIPTION"
.PP
Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&.
.PP
This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&.
.PP
Not all display hardware is able to change gamma\&.
.SH "RETURN VALUE"
.PP
Returns -1 on error (or if gamma adjustment is not supported)\&.
.SH "SEE ALSO"
.PP
\fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42