Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetGamma.3 @ 72:4210b3e74800
Fixed the PS2 GS detection
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 16 Jun 2001 06:35:36 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
line wrap: on
line source
.TH "SDL_SetGamma" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGamma\- Sets the color gamma function for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); .SH "DESCRIPTION" .PP Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. .PP This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42