Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetClipRect.3 @ 72:4210b3e74800
Fixed the PS2 GS detection
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 16 Jun 2001 06:35:36 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
line wrap: on
line source
.TH "SDL_GetClipRect" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_GetClipRect\- Gets the clipping rectangle for a surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); .SH "DESCRIPTION" .PP Gets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into\&. .PP The rectangle pointed to by \fBrect\fR will be filled with the clipping rectangle of the surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42