view docs/man3/SDL_GetClipRect.3 @ 72:4210b3e74800

Fixed the PS2 GS detection
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 06:35:36 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
line wrap: on
line source

.TH "SDL_GetClipRect" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetClipRect\- Gets the clipping rectangle for a surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_GetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR);
.SH "DESCRIPTION"
.PP
Gets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into\&.
.PP
The rectangle pointed to by \fBrect\fR will be filled with the clipping rectangle of the surface\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_SetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42