view docs/man3/SDL_GetAudioStatus.3 @ 72:4210b3e74800

Fixed the PS2 GS detection
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 06:35:36 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
line wrap: on
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.TH "SDL_GetAudioStatus" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetAudioStatus\- Get the current audio state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
.nf
\f(CWtypedef enum{
  SDL_AUDIO_STOPPED,
  SDL_AUDIO_PAUSED,
  SDL_AUDIO_PLAYING
} SDL_audiostatus;\fR
.fi
.PP
.PP
Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PauseAudio\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40