Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5events.c @ 942:41a59de7f2ed
Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
surround sound on Linux using the Alsa driver. To use them, naturally
you need a sound card that will do 4 or 6 channels and probably also a
recent version of the Alsa drivers and library. Since the only SDL
output driver that knows about surround sound is the Alsa driver,
you���ll want to choose it, using:
export SDL_AUDIODRIVER=alsa
There are no syntactic changes to the programming API. No new
library calls, no differences in arguments.
There are two semantic changes:
(1) For library calls with number of channels as an argument, formerly
you could use only 1 or 2 for the number of channels. Now you
can also use 4 or 6.
(2) The two "left" and "right" arguments to Mix_SetPanning, for the
case of 4 or 6 channels, no longer simply control the volumes of
the left and right channels. Now the "left" argument is converted
to an angle and Mix_SetPosition is called, and the "right" argu-
ment is ignored.
With two exceptions, so far as I know, the modified SDL12 and
SDL_mixer work the same way as the original versions, when opened for
1 or 2 channel output. The two exceptions are bugs which I fixed.
Well, the first, anyway, is a bug for sure. When rate conversions up
or down by a factor of two are applied (in src/audio/SDL_audiocvt.c),
streams with different numbers of channels (that is, mono and stereo)
are treated the same way: either each sample is copied or every other
sample is omitted. This is ok for mono, but for stereo, it is frames
that should be copied or omitted, where by "frame" I mean a portion of
the stream containing one sample for each channel. (In the SDL source,
confusingly, sometimes frames are called "samples".) So for these
rate conversions, stereo streams have to be treated differently, and
they are, in my modified version.
The other problem that might be characterized as a bug arises
when SDL_mixer is passed a multichannel chunk which does not have an
integral number of frames. Due to the way the effect_position code
loops over frames, when the chunk ends with a partial frame, memory
outside the chunk buffer will be accessed. In the case of stereo,
it���s possible that because malloc may give more memory than requested,
this potential problem never actually causes a segment fault. I don���t
know. For 6 channel chunks, I do know, and it does cause segment
faults.
If SDL_mixer is passed defective chunks and this causes a segment
fault, arguably, that���s not a bug in SDL_mixer. Still, whether or not
it counts as a bug, it���s easy to protect against, so why not? I added
code in mixer.c to discard any partial frame at the end of a chunk.
Then what about when SDL or SDL_mixer is opened for 4 or 6 chan-
nel output? What happens with the parts of the current library
designed for stereo? I don���t know whether I���ve covered all the bases,
but I���ve tried:
(1) For playing 2 channel waves, or other cases where SDL knows it has
to match up a 2 channel source with a 4 or 6 channel output, I���ve
added code in SDL_audiocvt.c to make the necessary conversions.
(2) For playing midis using timidity, I���ve converted timidity to do 4
or 6 channel output, upon request.
(3) For playing mods using mikmod, I put ad hoc code in music.c to
convert the stereo output that mikmod produces to 4 or 6 chan-
nels. Obviously it would be better to change the mikmod code to
mix down into 4 or 6 channels, but I have a hard time following
the code in mikmod, so I didn���t do that.
(4) For playing mp3s, I put ad hoc code in smpeg to copy channels in
the case when 4 or 6 channel output is needed.
(5) There seems to be no problem with .ogg files - stereo .oggs can be
up converted as .wavs are.
(6) The effect_position code in SDL_mixer is now generalized to in-
clude the cases of 4 and 6 channel streams.
I���ve done a very limited amount of compatibility testing for some
of the games using SDL I happen to have. For details, see the file
TESTS.
I���ve put into a separate archive, Surround-SDL-testfiles.tgz, a
couple of 6 channel wave files for testing and a 6 channel ogg file.
If you have the right hardware and version of Alsa, you should be able
to play the wave files with the Alsa utility aplay (and hear all
channels, except maybe lfe, for chan-id.wav, since it���s rather faint).
Don���t expect aplay to give good sound, though. There���s something
wrong with the current version of aplay.
The canyon.ogg file is to test loading of 6 channel oggs. After
patching and compiling, you can play it with playmus. (My version of
ogg123 will not play it, and I had to patch mplayer to get it to play
6 channel oggs.)
Greg Lee <greg@ling.lll.hawaii.edu>
Thus, July 1, 2004
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 12:27:02 +0000 |
parents | 31fa08b36380 |
children | fb8b91365766 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* CAUTION!!!! If you modify this file, check ../windib/SDL_sysevents.c */ #include "directx.h" #include <stdio.h> #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_lowvideo.h" #include "SDL_dx5video.h" #ifndef WM_APP #define WM_APP 0x8000 #endif #ifdef _WIN32_WCE #define NO_GETKEYBOARDSTATE #endif /* The keyboard and mouse device input */ #define MAX_INPUTS 16 /* Maximum of 16-1 input devices */ #define INPUT_QSIZE 512 /* Buffer up to 512 input messages */ static LPDIRECTINPUT dinput = NULL; static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS]; static HANDLE SDL_DIevt[MAX_INPUTS]; static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *); static int SDL_DIndev = 0; static int mouse_lost; static int mouse_pressed; static int mouse_buttons_swapped = 0; /* The translation table from a DirectInput scancode to an SDL keysym */ static SDLKey DIK_keymap[256]; static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed); /* DJM: If the user setup the window for us, we want to save his window proc, and give him a chance to handle some messages. */ static WNDPROC userWindowProc = NULL; /* Convert a DirectInput return code to a text message */ static void SetDIerror(char *function, int code) { static char *error; static char errbuf[1024]; errbuf[0] = 0; switch (code) { case DIERR_GENERIC: error = "Undefined error!"; break; case DIERR_OLDDIRECTINPUTVERSION: error = "Your version of DirectInput needs upgrading"; break; case DIERR_INVALIDPARAM: error = "Invalid parameters"; break; case DIERR_OUTOFMEMORY: error = "Out of memory"; break; case DIERR_DEVICENOTREG: error = "Device not registered"; break; case DIERR_NOINTERFACE: error = "Interface not supported"; break; case DIERR_NOTINITIALIZED: error = "Device not initialized"; break; default: sprintf(errbuf, "%s: Unknown DirectInput error: 0x%x", function, code); break; } if ( ! errbuf[0] ) { sprintf(errbuf, "%s: %s", function, error); } SDL_SetError("%s", errbuf); return; } /* Initialize DirectInput Note: If NONEXCLUSIVE access is requested for the devices, normal windows input messages will continue to be generated for that input device, in addition to DirectInput messages. */ static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *events); static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *events); struct { char *name; REFGUID guid; LPCDIDATAFORMAT format; DWORD win_level; DWORD raw_level; void (*fun)(const int numevents, DIDEVICEOBJECTDATA *events); } inputs[] = { { "keyboard", &GUID_SysKeyboard, &c_dfDIKeyboard, (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard }, { "mouse", &GUID_SysMouse, &c_dfDIMouse, (DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), (DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse }, { NULL, NULL, NULL, 0, 0, NULL } }; static int DX5_DInputInit(_THIS) { int i; LPDIRECTINPUTDEVICE device; HRESULT result; DIPROPDWORD dipdw; /* Create the DirectInput object */ result = DInputCreate(SDL_Instance, DIRECTINPUT_VERSION, &dinput, NULL); if ( result != DI_OK ) { SetDIerror("DirectInputCreate", result); return(-1); } /* Create all of our registered input devices */ SDL_DIndev = 0; for ( i=0; inputs[i].name; ++i ) { /* Create the DirectInput device */ result = IDirectInput_CreateDevice(dinput, inputs[i].guid, &device, NULL); if ( result != DI_OK ) { SetDIerror("DirectInput::CreateDevice", result); return(-1); } result = IDirectInputDevice_QueryInterface(device, &IID_IDirectInputDevice2, (LPVOID *)&SDL_DIdev[i]); IDirectInputDevice_Release(device); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::QueryInterface", result); return(-1); } result = IDirectInputDevice2_SetCooperativeLevel(SDL_DIdev[i], SDL_Window, inputs[i].win_level); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetCooperativeLevel", result); return(-1); } result = IDirectInputDevice2_SetDataFormat(SDL_DIdev[i], inputs[i].format); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetDataFormat", result); return(-1); } /* Set buffered input -- we aren't polling */ memset(&dipdw, 0, sizeof(dipdw)); dipdw.diph.dwSize = sizeof(dipdw); dipdw.diph.dwHeaderSize = sizeof(dipdw.diph); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = INPUT_QSIZE; result = IDirectInputDevice2_SetProperty(SDL_DIdev[i], DIPROP_BUFFERSIZE, &dipdw.diph); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetProperty", result); return(-1); } /* Create an event to be signaled when input is ready */ SDL_DIevt[i] = CreateEvent(NULL, FALSE, FALSE, NULL); if ( SDL_DIevt[i] == NULL ) { SDL_SetError("Couldn't create DirectInput event"); return(-1); } result = IDirectInputDevice2_SetEventNotification(SDL_DIdev[i], SDL_DIevt[i]); if ( result != DI_OK ) { SetDIerror("DirectInputDevice::SetEventNotification", result); return(-1); } SDL_DIfun[i] = inputs[i].fun; /* Acquire the device for input */ IDirectInputDevice2_Acquire(SDL_DIdev[i]); /* Increment the number of devices we have */ ++SDL_DIndev; } mouse_pressed = 0; mouse_buttons_swapped = GetSystemMetrics(SM_SWAPBUTTON); /* DirectInput is ready! */ return(0); } /* Clean up DirectInput */ static void DX5_DInputQuit(_THIS) { int i; if ( dinput != NULL ) { /* Close and release all DirectInput devices */ for ( i=0; i<MAX_INPUTS; ++i ) { if ( SDL_DIdev[i] != NULL ) { IDirectInputDevice2_Unacquire(SDL_DIdev[i]); IDirectInputDevice2_SetEventNotification( SDL_DIdev[i], NULL); if ( SDL_DIevt[i] != NULL ) { CloseHandle(SDL_DIevt[i]); SDL_DIevt[i] = NULL; } IDirectInputDevice2_Release(SDL_DIdev[i]); SDL_DIdev[i] = NULL; } } /* Release DirectInput */ IDirectInput_Release(dinput); dinput = NULL; } } /* Flag to tell SDL whether or not we queued an event */ static int posted = 0; /* Input event handler functions */ static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *keybuf) { int i; SDL_keysym keysym; /* Translate keyboard messages */ for ( i=0; i<numevents; ++i ) { if ( keybuf[i].dwData & 0x80 ) { posted = SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(keybuf[i].dwOfs, &keysym, 1)); } else { posted = SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(keybuf[i].dwOfs, &keysym, 0)); } } } static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf) { int i; Sint16 xrel, yrel; Uint8 state; Uint8 button; DWORD timestamp = 0; /* Sanity check. Mailing list reports this being NULL unexpectedly. */ if (SDL_PublicSurface == NULL) { return; } /* If we are in windowed mode, Windows is taking care of the mouse */ if ( (SDL_PublicSurface->flags & SDL_OPENGL) || !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) { return; } /* If the mouse was lost, regain some sense of mouse state */ if ( mouse_lost ) { POINT mouse_pos; Uint8 old_state; Uint8 new_state; /* Set ourselves up with the current cursor position */ GetCursorPos(&mouse_pos); ScreenToClient(SDL_Window, &mouse_pos); posted = SDL_PrivateMouseMotion(0, 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y); /* Check for mouse button changes */ old_state = SDL_GetMouseState(NULL, NULL); new_state = 0; { /* Get the new DirectInput button state for the mouse */ DIMOUSESTATE distate; HRESULT result; result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1], sizeof(distate), &distate); if ( result != DI_OK ) { /* Try again next time */ SetDIerror( "IDirectInputDevice2::GetDeviceState", result); return; } for ( i=3; i>=0; --i ) { if ( (distate.rgbButtons[i]&0x80) == 0x80 ) { new_state |= 0x01; } new_state <<= 1; } } for ( i=0; i<8; ++i ) { if ( (old_state&0x01) != (new_state&0x01) ) { button = (Uint8)(i+1); /* Button #2 on two button mice is button 3 (the middle button is button 2) */ if ( button == 2 ) { button = 3; } else if ( button == 3 ) { button = 2; } if ( new_state & 0x01 ) { /* Grab mouse so we get mouse-up */ if ( ++mouse_pressed > 0 ) { SetCapture(SDL_Window); } state = SDL_PRESSED; } else { /* Release mouse after all mouse-ups */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } state = SDL_RELEASED; } if ( mouse_buttons_swapped ) { if ( button == 1 ) button = 3; else if ( button == 3 ) button = 1; } posted = SDL_PrivateMouseButton(state, button, 0, 0); } old_state >>= 1; new_state >>= 1; } mouse_lost = 0; return; } /* Translate mouse messages */ xrel = 0; yrel = 0; for ( i=0; i<(int)numevents; ++i ) { switch (ptrbuf[i].dwOfs) { case DIMOFS_X: if ( timestamp != ptrbuf[i].dwTimeStamp ) { if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); xrel = 0; yrel = 0; } timestamp = ptrbuf[i].dwTimeStamp; } xrel += (Sint16)ptrbuf[i].dwData; break; case DIMOFS_Y: if ( timestamp != ptrbuf[i].dwTimeStamp ) { if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); xrel = 0; yrel = 0; } timestamp = ptrbuf[i].dwTimeStamp; } yrel += (Sint16)ptrbuf[i].dwData; break; case DIMOFS_Z: if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); xrel = 0; yrel = 0; } timestamp = 0; if((int)ptrbuf[i].dwData > 0) button = SDL_BUTTON_WHEELUP; else button = SDL_BUTTON_WHEELDOWN; posted = SDL_PrivateMouseButton( SDL_PRESSED, button, 0, 0); posted |= SDL_PrivateMouseButton( SDL_RELEASED, button, 0, 0); break; case DIMOFS_BUTTON0: case DIMOFS_BUTTON1: case DIMOFS_BUTTON2: case DIMOFS_BUTTON3: if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); xrel = 0; yrel = 0; } timestamp = 0; button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1; /* Button #2 on two button mice is button 3 (the middle button is button 2) */ if ( button == 2 ) { button = 3; } else if ( button == 3 ) { button = 2; } if ( ptrbuf[i].dwData & 0x80 ) { /* Grab mouse so we get mouse-up */ if ( ++mouse_pressed > 0 ) { SetCapture(SDL_Window); } state = SDL_PRESSED; } else { /* Release mouse after all mouse-ups */ if ( --mouse_pressed <= 0 ) { ReleaseCapture(); mouse_pressed = 0; } state = SDL_RELEASED; } if ( mouse_buttons_swapped ) { if ( button == 1 ) button = 3; else if ( button == 3 ) button = 1; } posted = SDL_PrivateMouseButton(state, button, 0, 0); break; } } if ( xrel || yrel ) { posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel); } } /* The main Win32 event handler */ LONG DX5_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { #ifdef WM_ACTIVATEAPP case WM_ACTIVATEAPP: { int i, active; active = (wParam && (GetForegroundWindow() == hwnd)); if ( active ) { for ( i=0; SDL_DIdev[i]; ++i ) { IDirectInputDevice2_Acquire( SDL_DIdev[i]); } } else { for ( i=0; SDL_DIdev[i]; ++i ) { IDirectInputDevice2_Unacquire( SDL_DIdev[i]); } mouse_lost = 1; } } break; #endif /* WM_ACTIVATEAPP */ #ifdef WM_DISPLAYCHANGE case WM_DISPLAYCHANGE: { WORD BitsPerPixel; WORD SizeX, SizeY; /* Ack! The display changed size and/or depth! */ SizeX = LOWORD(lParam); SizeY = HIWORD(lParam); BitsPerPixel = wParam; /* We cause this message when we go fullscreen */ } break; #endif /* WM_DISPLAYCHANGE */ /* The keyboard is handled via DirectInput */ case WM_SYSKEYUP: case WM_SYSKEYDOWN: case WM_KEYUP: case WM_KEYDOWN: { /* Ignore windows keyboard messages */; } return(0); #if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) /* Don't allow screen savers or monitor power downs. This is because they quietly clear DirectX surfaces. It would be better to allow the application to decide whether or not to blow these off, but the semantics of SDL_PrivateSysWMEvent() don't allow the application that choice. */ case WM_SYSCOMMAND: { if ((wParam&0xFFF0)==SC_SCREENSAVE || (wParam&0xFFF0)==SC_MONITORPOWER) return(0); } /* Fall through to default processing */ #endif /* SC_SCREENSAVE || SC_MONITORPOWER */ default: { /* Only post the event if we're watching for it */ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { SDL_SysWMmsg wmmsg; SDL_VERSION(&wmmsg.version); wmmsg.hwnd = hwnd; wmmsg.msg = msg; wmmsg.wParam = wParam; wmmsg.lParam = lParam; posted = SDL_PrivateSysWMEvent(&wmmsg); /* DJM: If the user isn't watching for private messages in her SDL event loop, then pass it along to any win32 specific window proc. */ } else if (userWindowProc) { return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam); } } break; } return(DefWindowProc(hwnd, msg, wParam, lParam)); } /* This function checks the windows message queue and DirectInput and returns 1 if there was input, 0 if there was no input, or -1 if the application has posted a quit message. */ static int DX5_CheckInput(_THIS, int timeout, BOOL processInput) { MSG msg; int i; HRESULT result; DWORD event; /* Check the normal windows queue (highest preference) */ posted = 0; while ( ! posted && PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { DispatchMessage(&msg); } else { return(-1); } } if ( posted ) { return(1); } /* Pump the DirectInput flow */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { for ( i=0; i<SDL_DIndev; ++i ) { result = IDirectInputDevice2_Poll(SDL_DIdev[i]); if ( (result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED) ) { if ( strcmp(inputs[i].name, "mouse") == 0 ) { mouse_lost = 1; } IDirectInputDevice2_Acquire(SDL_DIdev[i]); IDirectInputDevice2_Poll(SDL_DIdev[i]); } } } /* Wait for messages and input events */ event = MsgWaitForMultipleObjects(SDL_DIndev, SDL_DIevt, FALSE, timeout, QS_ALLEVENTS); if ((event >= WAIT_OBJECT_0) && (event < (WAIT_OBJECT_0+SDL_DIndev))) { DWORD numevents; DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE]; event -= WAIT_OBJECT_0; numevents = INPUT_QSIZE; result = IDirectInputDevice2_GetDeviceData( SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), evtbuf, &numevents, 0); if ( (result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED) ) { if ( strcmp(inputs[event].name, "mouse") == 0 ) { mouse_lost = 1; } IDirectInputDevice2_Acquire(SDL_DIdev[event]); result = IDirectInputDevice2_GetDeviceData( SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA), evtbuf, &numevents, 0); } /* Handle the events */ if ( result == DI_OK && processInput ) { /* Note: This can post multiple events to event queue */ (*SDL_DIfun[event])((int)numevents, evtbuf); return(1); } } if ( event != WAIT_TIMEOUT ) { /* Maybe there was a windows message? */ if ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) { if ( GetMessage(&msg, NULL, 0, 0) > 0 ) { DispatchMessage(&msg); } else { return(-1); } return(1); } } return(0); } /* Change cooperative level based on whether or not we are fullscreen */ void DX5_DInputReset(_THIS, int fullscreen) { DWORD level; int i; HRESULT result; for ( i=0; i<MAX_INPUTS; ++i ) { if ( SDL_DIdev[i] != NULL ) { if ( fullscreen ) { level = inputs[i].raw_level; } else { level = inputs[i].win_level; } IDirectInputDevice2_Unacquire(SDL_DIdev[i]); result = IDirectInputDevice2_SetCooperativeLevel( SDL_DIdev[i], SDL_Window, level); IDirectInputDevice2_Acquire(SDL_DIdev[i]); if ( result != DI_OK ) { SetDIerror( "DirectInputDevice::SetCooperativeLevel", result); } } } mouse_lost = 1; /* Flush pending input */ DX5_CheckInput(this, 0, FALSE); } void DX5_PumpEvents(_THIS) { /* Wait for messages and DirectInput */ while ( DX5_CheckInput(this, 0, TRUE) > 0 ) { /* Loop and check again */; } } void DX5_InitOSKeymap(_THIS) { #ifndef DIK_PAUSE #define DIK_PAUSE 0xC5 #endif #ifndef DIK_OEM_102 #define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ #endif int i; /* Map the DIK scancodes to SDL keysyms */ for ( i=0; i<SDL_TABLESIZE(DIK_keymap); ++i ) DIK_keymap[i] = 0; /* Defined DIK_* constants */ DIK_keymap[DIK_ESCAPE] = SDLK_ESCAPE; DIK_keymap[DIK_1] = SDLK_1; DIK_keymap[DIK_2] = SDLK_2; DIK_keymap[DIK_3] = SDLK_3; DIK_keymap[DIK_4] = SDLK_4; DIK_keymap[DIK_5] = SDLK_5; DIK_keymap[DIK_6] = SDLK_6; DIK_keymap[DIK_7] = SDLK_7; DIK_keymap[DIK_8] = SDLK_8; DIK_keymap[DIK_9] = SDLK_9; DIK_keymap[DIK_0] = SDLK_0; DIK_keymap[DIK_MINUS] = SDLK_MINUS; DIK_keymap[DIK_EQUALS] = SDLK_EQUALS; DIK_keymap[DIK_BACK] = SDLK_BACKSPACE; DIK_keymap[DIK_TAB] = SDLK_TAB; DIK_keymap[DIK_Q] = SDLK_q; DIK_keymap[DIK_W] = SDLK_w; DIK_keymap[DIK_E] = SDLK_e; DIK_keymap[DIK_R] = SDLK_r; DIK_keymap[DIK_T] = SDLK_t; DIK_keymap[DIK_Y] = SDLK_y; DIK_keymap[DIK_U] = SDLK_u; DIK_keymap[DIK_I] = SDLK_i; DIK_keymap[DIK_O] = SDLK_o; DIK_keymap[DIK_P] = SDLK_p; DIK_keymap[DIK_LBRACKET] = SDLK_LEFTBRACKET; DIK_keymap[DIK_RBRACKET] = SDLK_RIGHTBRACKET; DIK_keymap[DIK_RETURN] = SDLK_RETURN; DIK_keymap[DIK_LCONTROL] = SDLK_LCTRL; DIK_keymap[DIK_A] = SDLK_a; DIK_keymap[DIK_S] = SDLK_s; DIK_keymap[DIK_D] = SDLK_d; DIK_keymap[DIK_F] = SDLK_f; DIK_keymap[DIK_G] = SDLK_g; DIK_keymap[DIK_H] = SDLK_h; DIK_keymap[DIK_J] = SDLK_j; DIK_keymap[DIK_K] = SDLK_k; DIK_keymap[DIK_L] = SDLK_l; DIK_keymap[DIK_SEMICOLON] = SDLK_SEMICOLON; DIK_keymap[DIK_APOSTROPHE] = SDLK_QUOTE; DIK_keymap[DIK_GRAVE] = SDLK_BACKQUOTE; DIK_keymap[DIK_LSHIFT] = SDLK_LSHIFT; DIK_keymap[DIK_BACKSLASH] = SDLK_BACKSLASH; DIK_keymap[DIK_OEM_102] = SDLK_BACKSLASH; DIK_keymap[DIK_Z] = SDLK_z; DIK_keymap[DIK_X] = SDLK_x; DIK_keymap[DIK_C] = SDLK_c; DIK_keymap[DIK_V] = SDLK_v; DIK_keymap[DIK_B] = SDLK_b; DIK_keymap[DIK_N] = SDLK_n; DIK_keymap[DIK_M] = SDLK_m; DIK_keymap[DIK_COMMA] = SDLK_COMMA; DIK_keymap[DIK_PERIOD] = SDLK_PERIOD; DIK_keymap[DIK_SLASH] = SDLK_SLASH; DIK_keymap[DIK_RSHIFT] = SDLK_RSHIFT; DIK_keymap[DIK_MULTIPLY] = SDLK_KP_MULTIPLY; DIK_keymap[DIK_LMENU] = SDLK_LALT; DIK_keymap[DIK_SPACE] = SDLK_SPACE; DIK_keymap[DIK_CAPITAL] = SDLK_CAPSLOCK; DIK_keymap[DIK_F1] = SDLK_F1; DIK_keymap[DIK_F2] = SDLK_F2; DIK_keymap[DIK_F3] = SDLK_F3; DIK_keymap[DIK_F4] = SDLK_F4; DIK_keymap[DIK_F5] = SDLK_F5; DIK_keymap[DIK_F6] = SDLK_F6; DIK_keymap[DIK_F7] = SDLK_F7; DIK_keymap[DIK_F8] = SDLK_F8; DIK_keymap[DIK_F9] = SDLK_F9; DIK_keymap[DIK_F10] = SDLK_F10; DIK_keymap[DIK_NUMLOCK] = SDLK_NUMLOCK; DIK_keymap[DIK_SCROLL] = SDLK_SCROLLOCK; DIK_keymap[DIK_NUMPAD7] = SDLK_KP7; DIK_keymap[DIK_NUMPAD8] = SDLK_KP8; DIK_keymap[DIK_NUMPAD9] = SDLK_KP9; DIK_keymap[DIK_SUBTRACT] = SDLK_KP_MINUS; DIK_keymap[DIK_NUMPAD4] = SDLK_KP4; DIK_keymap[DIK_NUMPAD5] = SDLK_KP5; DIK_keymap[DIK_NUMPAD6] = SDLK_KP6; DIK_keymap[DIK_ADD] = SDLK_KP_PLUS; DIK_keymap[DIK_NUMPAD1] = SDLK_KP1; DIK_keymap[DIK_NUMPAD2] = SDLK_KP2; DIK_keymap[DIK_NUMPAD3] = SDLK_KP3; DIK_keymap[DIK_NUMPAD0] = SDLK_KP0; DIK_keymap[DIK_DECIMAL] = SDLK_KP_PERIOD; DIK_keymap[DIK_F11] = SDLK_F11; DIK_keymap[DIK_F12] = SDLK_F12; DIK_keymap[DIK_F13] = SDLK_F13; DIK_keymap[DIK_F14] = SDLK_F14; DIK_keymap[DIK_F15] = SDLK_F15; DIK_keymap[DIK_NUMPADEQUALS] = SDLK_KP_EQUALS; DIK_keymap[DIK_NUMPADENTER] = SDLK_KP_ENTER; DIK_keymap[DIK_RCONTROL] = SDLK_RCTRL; DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE; DIK_keymap[DIK_SYSRQ] = SDLK_SYSREQ; DIK_keymap[DIK_RMENU] = SDLK_RALT; DIK_keymap[DIK_PAUSE] = SDLK_PAUSE; DIK_keymap[DIK_HOME] = SDLK_HOME; DIK_keymap[DIK_UP] = SDLK_UP; DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP; DIK_keymap[DIK_LEFT] = SDLK_LEFT; DIK_keymap[DIK_RIGHT] = SDLK_RIGHT; DIK_keymap[DIK_END] = SDLK_END; DIK_keymap[DIK_DOWN] = SDLK_DOWN; DIK_keymap[DIK_NEXT] = SDLK_PAGEDOWN; DIK_keymap[DIK_INSERT] = SDLK_INSERT; DIK_keymap[DIK_DELETE] = SDLK_DELETE; DIK_keymap[DIK_LWIN] = SDLK_LMETA; DIK_keymap[DIK_RWIN] = SDLK_RMETA; DIK_keymap[DIK_APPS] = SDLK_MENU; } static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = (unsigned char)scancode; keysym->sym = DIK_keymap[scancode]; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */ UINT vkey; #ifndef NO_GETKEYBOARDSTATE BYTE keystate[256]; BYTE chars[2]; #endif vkey = MapVirtualKey(scancode, 1); #ifdef NO_GETKEYBOARDSTATE /* Uh oh, better hope the vkey is close enough.. */ keysym->unicode = vkey; #else GetKeyboardState(keystate); if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) { keysym->unicode = chars[0]; } #endif } return(keysym); } int DX5_CreateWindow(_THIS) { int i; /* Clear out DirectInput variables in case we fail */ for ( i=0; i<MAX_INPUTS; ++i ) { SDL_DIdev[i] = NULL; SDL_DIevt[i] = NULL; SDL_DIfun[i] = NULL; } #ifndef CS_BYTEALIGNCLIENT #define CS_BYTEALIGNCLIENT 0 #endif SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0); if ( SDL_windowid ) { SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0); /* DJM: we want all event's for the user specified window to be handled by SDL. */ if (SDL_Window) { userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC); SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage); } } else { SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window == NULL ) { SDL_SetError("Couldn't create window"); return(-1); } ShowWindow(SDL_Window, SW_HIDE); } /* Initialize DirectInput */ if ( DX5_DInputInit(this) < 0 ) { return(-1); } /* Ready to roll */ return(0); } void DX5_DestroyWindow(_THIS) { /* Close down DirectInput */ DX5_DInputQuit(this); /* Destroy our window */ DestroyWindow(SDL_Window); }