view src/video/ps2gs/SDL_gsvideo.c @ 942:41a59de7f2ed

Here are patches for SDL12 and SDL_mixer for 4 or 6 channel surround sound on Linux using the Alsa driver. To use them, naturally you need a sound card that will do 4 or 6 channels and probably also a recent version of the Alsa drivers and library. Since the only SDL output driver that knows about surround sound is the Alsa driver, you���ll want to choose it, using: export SDL_AUDIODRIVER=alsa There are no syntactic changes to the programming API. No new library calls, no differences in arguments. There are two semantic changes: (1) For library calls with number of channels as an argument, formerly you could use only 1 or 2 for the number of channels. Now you can also use 4 or 6. (2) The two "left" and "right" arguments to Mix_SetPanning, for the case of 4 or 6 channels, no longer simply control the volumes of the left and right channels. Now the "left" argument is converted to an angle and Mix_SetPosition is called, and the "right" argu- ment is ignored. With two exceptions, so far as I know, the modified SDL12 and SDL_mixer work the same way as the original versions, when opened for 1 or 2 channel output. The two exceptions are bugs which I fixed. Well, the first, anyway, is a bug for sure. When rate conversions up or down by a factor of two are applied (in src/audio/SDL_audiocvt.c), streams with different numbers of channels (that is, mono and stereo) are treated the same way: either each sample is copied or every other sample is omitted. This is ok for mono, but for stereo, it is frames that should be copied or omitted, where by "frame" I mean a portion of the stream containing one sample for each channel. (In the SDL source, confusingly, sometimes frames are called "samples".) So for these rate conversions, stereo streams have to be treated differently, and they are, in my modified version. The other problem that might be characterized as a bug arises when SDL_mixer is passed a multichannel chunk which does not have an integral number of frames. Due to the way the effect_position code loops over frames, when the chunk ends with a partial frame, memory outside the chunk buffer will be accessed. In the case of stereo, it���s possible that because malloc may give more memory than requested, this potential problem never actually causes a segment fault. I don���t know. For 6 channel chunks, I do know, and it does cause segment faults. If SDL_mixer is passed defective chunks and this causes a segment fault, arguably, that���s not a bug in SDL_mixer. Still, whether or not it counts as a bug, it���s easy to protect against, so why not? I added code in mixer.c to discard any partial frame at the end of a chunk. Then what about when SDL or SDL_mixer is opened for 4 or 6 chan- nel output? What happens with the parts of the current library designed for stereo? I don���t know whether I���ve covered all the bases, but I���ve tried: (1) For playing 2 channel waves, or other cases where SDL knows it has to match up a 2 channel source with a 4 or 6 channel output, I���ve added code in SDL_audiocvt.c to make the necessary conversions. (2) For playing midis using timidity, I���ve converted timidity to do 4 or 6 channel output, upon request. (3) For playing mods using mikmod, I put ad hoc code in music.c to convert the stereo output that mikmod produces to 4 or 6 chan- nels. Obviously it would be better to change the mikmod code to mix down into 4 or 6 channels, but I have a hard time following the code in mikmod, so I didn���t do that. (4) For playing mp3s, I put ad hoc code in smpeg to copy channels in the case when 4 or 6 channel output is needed. (5) There seems to be no problem with .ogg files - stereo .oggs can be up converted as .wavs are. (6) The effect_position code in SDL_mixer is now generalized to in- clude the cases of 4 and 6 channel streams. I���ve done a very limited amount of compatibility testing for some of the games using SDL I happen to have. For details, see the file TESTS. I���ve put into a separate archive, Surround-SDL-testfiles.tgz, a couple of 6 channel wave files for testing and a 6 channel ogg file. If you have the right hardware and version of Alsa, you should be able to play the wave files with the Alsa utility aplay (and hear all channels, except maybe lfe, for chan-id.wav, since it���s rather faint). Don���t expect aplay to give good sound, though. There���s something wrong with the current version of aplay. The canyon.ogg file is to test loading of 6 channel oggs. After patching and compiling, you can play it with playmus. (My version of ogg123 will not play it, and I had to patch mplayer to get it to play 6 channel oggs.) Greg Lee <greg@ling.lll.hawaii.edu> Thus, July 1, 2004
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 12:27:02 +0000
parents e8157fcb3114
children c9b51268668f
line wrap: on
line source

/*
	SDL - Simple DirectMedia Layer
	Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Framebuffer console based SDL video driver implementation.
*/

#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"
#include "SDL_gsevents_c.h"
#include "SDL_gsyuv_c.h"


/* Initialization/Query functions */
static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void GS_VideoQuit(_THIS);

/* Hardware surface functions */
static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);

/* GS driver bootstrap functions */

static int GS_Available(void)
{
	int console, memory;

	console = open(PS2_DEV_GS, O_RDWR, 0);
	if ( console >= 0 ) {
		close(console);
	}
	memory = open(PS2_DEV_MEM, O_RDWR, 0);
	if ( memory >= 0 ) {
		close(memory);
	}
	return((console >= 0) && (memory >= 0));
}

static void GS_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *GS_CreateDevice(int devindex)
{
	SDL_VideoDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));
	mouse_fd = -1;
	keyboard_fd = -1;

	/* Set the function pointers */
	this->VideoInit = GS_VideoInit;
	this->ListModes = GS_ListModes;
	this->SetVideoMode = GS_SetVideoMode;
	this->CreateYUVOverlay = GS_CreateYUVOverlay;
	this->SetColors = GS_SetColors;
	this->UpdateRects = NULL;
	this->VideoQuit = GS_VideoQuit;
	this->AllocHWSurface = GS_AllocHWSurface;
	this->CheckHWBlit = NULL;
	this->FillHWRect = NULL;
	this->SetHWColorKey = NULL;
	this->SetHWAlpha = NULL;
	this->LockHWSurface = GS_LockHWSurface;
	this->UnlockHWSurface = GS_UnlockHWSurface;
	this->FlipHWSurface = NULL;
	this->FreeHWSurface = GS_FreeHWSurface;
	this->SetIcon = NULL;
	this->SetCaption = NULL;
	this->GetWMInfo = NULL;
	this->FreeWMCursor = GS_FreeWMCursor;
	this->CreateWMCursor = GS_CreateWMCursor;
	this->ShowWMCursor = GS_ShowWMCursor;
	this->MoveWMCursor = GS_MoveWMCursor;
	this->InitOSKeymap = GS_InitOSKeymap;
	this->PumpEvents = GS_PumpEvents;

	this->free = GS_DeleteDevice;

	return this;
}

VideoBootStrap PS2GS_bootstrap = {
	"ps2gs", "PlayStation 2 Graphics Synthesizer",
	GS_Available, GS_CreateDevice
};

/* These are the pixel formats for the 32, 24, and 16 bit video modes */
static struct {
	int bpp;
	Uint32 r;
	Uint32 g;
	Uint32 b;
} GS_pixelmasks[] = {
	{ 32, 0x000000FF,	/* RGB little-endian */
	      0x0000FF00,
	      0x00FF0000 },
	{ 24, 0x000000FF,	/* RGB little-endian */
	      0x0000FF00,
	      0x00FF0000 },
	{ 16, 0x0000001f,	/* RGB little-endian */
	      0x000003e0,
	      0x00007c00 },
};
/* This is a mapping from SDL bytes-per-pixel to GS pixel format */
static int GS_formatmap[] = {
	-1,		/* 0 bpp, not a legal value */
	-1,		/* 8 bpp, not supported (yet?) */
	PS2_GS_PSMCT16,	/* 16 bpp */
	PS2_GS_PSMCT24,	/* 24 bpp */
	PS2_GS_PSMCT32	/* 32 bpp */
};

static unsigned long long head_tags[] __attribute__((aligned(16))) = {
	4 | (1LL << 60),	/* GIFtag */
	0x0e,			/* A+D */
	0,			/* 2 */
	PS2_GS_BITBLTBUF,
	0,			/* 4 */
	PS2_GS_TRXPOS,
	0,			/* 6 */
	PS2_GS_TRXREG,
	0,			/* 8 */
	PS2_GS_TRXDIR
};

#define MAXIMG		(32767 * 16)
#define MAXTAGS		8

static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
                                     unsigned long long *hm,
                                     unsigned long long *im)
{
	struct ps2_plist plist;
	struct ps2_packet packet[1 + MAXTAGS * 2];
	int isize;
	int pnum, it, eop;
	char *data;

	/* initialize the variables */
	data = (char *)image->ptr;
	pnum = it = eop = 0;
	plist.packet = packet;

	/* make BITBLT packet */
	packet[pnum].ptr = hm;
	packet[pnum].len = sizeof(head_tags);
	pnum++;
	hm[2] = ((unsigned long long)image->fbp << 32) |
	        ((unsigned long long)image->fbw << 48) |
	        ((unsigned long long)image->psm << 56);
	hm[4] = ((unsigned long long)image->x << 32) |
	        ((unsigned long long)image->y << 48);
	hm[6] = (unsigned long long)image->w |
	        ((unsigned long long)image->h << 32);

	/* make image mode tags */
	while (!eop) {
		isize = size > MAXIMG ? MAXIMG : size;
		size -= isize;
		eop = (size == 0);

		packet[pnum].ptr = &im[it];
		packet[pnum].len = sizeof(unsigned long long) * 2;
		pnum++;
		im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
		im[it++] = 0;

		packet[pnum].ptr = (void *)data;
		packet[pnum].len = isize;
		pnum++;
		data += isize;
	}
	plist.num = pnum;

	return ioctl(fd, PS2IOC_SENDL, &plist);
}

static unsigned long long tex_tags[] __attribute__((aligned(16))) = {
	3 | (1LL << 60),	/* GIFtag */
	0x0e,			/* A+D */
	0,			/* 2 */
	PS2_GS_TEX0_1,
	(1 << 5) + (1 << 6),
	PS2_GS_TEX1_1,
	0,
	PS2_GS_TEXFLUSH
};
static unsigned long long scale_tags[] __attribute__((aligned(16))) = {
	5 | (1LL << 60),	/* GIFtag */
	0x0e,			/* A+D */
	6 + (1 << 4) + (1 << 8),
	PS2_GS_PRIM,
	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
	PS2_GS_UV,
	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
	PS2_GS_XYZ2,
	0,			/* 8 */
	PS2_GS_UV,
	0,			/* 10 */
	PS2_GS_XYZ2
};


int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
{
	struct ps2_plist plist;
	struct ps2_packet packet[2];

	/* initialize the variables */
	plist.num = 2;
	plist.packet = packet;

	packet[0].ptr = tm;
	packet[0].len = sizeof(tex_tags);
	packet[1].ptr = sm;
	packet[1].len = sizeof(scale_tags);

	return ioctl(fd, PS2IOC_SENDL, &plist);
}

static int power_of_2(int value)
{
	int shift;

	for ( shift = 0; (1<<shift) < value; ++shift ) {
		/* Keep looking */ ;
	}
	return(shift);
}

static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	struct ps2_screeninfo vinfo;

	/* Initialize the library */
	console_fd = open(PS2_DEV_GS, O_RDWR, 0);
	if ( console_fd < 0 ) {
		SDL_SetError("Unable to open %s", PS2_DEV_GS);
		return(-1);
	}
	memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
	if ( memory_fd < 0 ) {
		close(console_fd);
		console_fd = -1;
		SDL_SetError("Unable to open %s", PS2_DEV_MEM);
		return(-1);
	}

	/* Determine the current screen depth */
	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
		close(memory_fd);
		close(console_fd);
		console_fd = -1;
		SDL_SetError("Couldn't get console pixel format");
		return(-1);
	}
	switch (vinfo.psm) {
	    /* Supported pixel formats */
	    case PS2_GS_PSMCT32:
	    case PS2_GS_PSMCT24:
	    case PS2_GS_PSMCT16:
		break;
	    default:
		GS_VideoQuit(this);
		SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
		return(-1);
	}
	vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
	vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
	vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
	vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
	saved_vinfo = vinfo;

	/* Enable mouse and keyboard support */
	if ( GS_OpenKeyboard(this) < 0 ) {
		GS_VideoQuit(this);
		SDL_SetError("Unable to open keyboard");
		return(-1);
	}
	if ( GS_OpenMouse(this) < 0 ) {
		const char *sdl_nomouse;

		sdl_nomouse = getenv("SDL_NOMOUSE");
		if ( ! sdl_nomouse ) {
			GS_VideoQuit(this);
			SDL_SetError("Unable to open mouse");
			return(-1);
		}
	}

	/* We're done! */
	return(0);
}

static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	static SDL_Rect GS_vesa_mode_list[] = {
		{ 0, 0, 1280, 1024 },
		{ 0, 0, 1024, 768 },
		{ 0, 0, 800, 600 },
		{ 0, 0, 640, 480 }
	};
	static SDL_Rect *GS_vesa_modes[] = {
		&GS_vesa_mode_list[0],
		&GS_vesa_mode_list[1],
		&GS_vesa_mode_list[2],
		&GS_vesa_mode_list[3],
		NULL
	};
	static SDL_Rect GS_tvout_stretch;
	static SDL_Rect GS_tvout_mode;
	static SDL_Rect *GS_tvout_modes[3];
	SDL_Rect **modes = NULL;

	switch (format->BitsPerPixel) {
	    case 16:
	    case 24:
	    case 32:
		if ( saved_vinfo.mode == PS2_GS_VESA ) {
			modes = GS_vesa_modes;
		} else {
			int i, j = 0;

// FIXME - what's wrong with the stretch code at 16 bpp?
if ( format->BitsPerPixel != 32 ) break;
			/* Add a mode that we could possibly stretch to */
			for ( i=0; GS_vesa_modes[i]; ++i ) {
				if ( (GS_vesa_modes[i]->w == saved_vinfo.w) &&
				     (GS_vesa_modes[i]->h != saved_vinfo.h) ) {
					GS_tvout_stretch.w=GS_vesa_modes[i]->w;
					GS_tvout_stretch.h=GS_vesa_modes[i]->h;
					GS_tvout_modes[j++] = &GS_tvout_stretch;
					break;
				}
			}
			/* Add the current TV video mode */
			GS_tvout_mode.w = saved_vinfo.w;
			GS_tvout_mode.h = saved_vinfo.h;
			GS_tvout_modes[j++] = &GS_tvout_mode;
			GS_tvout_modes[j++] = NULL;

			/* Return the created list of modes */
			modes = GS_tvout_modes;
		}
		break;
	    default:
		break;
	}
	return(modes);
}

/* Various screen update functions available */
static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);

static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	struct ps2_screeninfo vinfo;

	/* Set the terminal into graphics mode */
	if ( GS_EnterGraphicsMode(this) < 0 ) {
		return(NULL);
	}

	/* Set the video mode and get the final screen format */
	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
		SDL_SetError("Couldn't get console screen info");
		return(NULL);
	}
	if ( (vinfo.w != width) || (vinfo.h != height) ||
	     (GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
		/* If we're not in VESA mode, we have to scale resolution */
		if ( saved_vinfo.mode == PS2_GS_VESA ) {
			switch (width) {
			    case 640:
				vinfo.res = PS2_GS_640x480;
				break;
			    case 800:
				vinfo.res = PS2_GS_800x600;
				break;
			    case 1024:
				vinfo.res = PS2_GS_1024x768;
				break;
			    case 1280:
				vinfo.res = PS2_GS_1280x1024;
				break;
			    default:
				SDL_SetError("Unsupported resolution: %dx%d\n",
					     width, height);
				return(NULL);
			}
			vinfo.res |= (PS2_GS_75Hz << 8);
			vinfo.w = width;
			vinfo.h = height;
		}
		vinfo.fbp = 0;
		vinfo.psm = GS_formatmap[bpp/8];
		if ( vinfo.psm < 0 ) {
			SDL_SetError("Unsupported depth: %d bpp\n", bpp);
			return(NULL);
		}
		if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
			SDL_SetError("Couldn't set console screen info");
			return(NULL);
		}

		/* Unmap the previous DMA buffer */
		if ( mapped_mem ) {
			munmap(mapped_mem, mapped_len);
			mapped_mem = NULL;
		}
	}
	if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
	                                  GS_pixelmasks[vinfo.psm].r,
	                                  GS_pixelmasks[vinfo.psm].g,
	                                  GS_pixelmasks[vinfo.psm].b, 0) ) {
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	current->flags = SDL_FULLSCREEN;
	current->w = width;
	current->h = height;
	current->pitch = SDL_CalculatePitch(current);

	/* Memory map the DMA area for block memory transfer */
	if ( ! mapped_mem ) {
		pixels_len = height * current->pitch;
		mapped_len = pixels_len +
		             /* Screen update DMA command area */
		             sizeof(head_tags) + ((2 * MAXTAGS) * 16);
		if ( saved_vinfo.mode != PS2_GS_VESA ) {
			mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
		}
		mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
		                  MAP_SHARED, memory_fd, 0);
		if ( mapped_mem == MAP_FAILED ) {
			SDL_SetError("Unable to map %d bytes for DMA",
			             mapped_len);
			mapped_mem = NULL;
			return(NULL);
		}

		/* Set up the entire screen for DMA transfer */
		screen_image.ptr = mapped_mem;
		screen_image.fbp = 0;
		screen_image.fbw = (vinfo.w + 63) / 64;
		screen_image.psm = vinfo.psm;
		screen_image.x = 0;
		if ( vinfo.h == height ) {
			screen_image.y = 0;
		} else {
			/* Put image offscreen and scale to screen height */
			screen_image.y = vinfo.h;
		}
		screen_image.w = current->w;
		screen_image.h = current->h;

		/* get screen image data size (qword aligned) */
		screen_image_size = (screen_image.w * screen_image.h);
		switch (screen_image.psm) {
		    case PS2_GS_PSMCT32:
			screen_image_size *= 4;
			break;
		    case PS2_GS_PSMCT24:
			screen_image_size *= 3;
			break;
		    case PS2_GS_PSMCT16:
			screen_image_size *= 2;
			break;
		}
		screen_image_size = (screen_image_size + 15) & ~15;

		/* Set up the memory for screen update DMA commands */
		head_tags_mem = (unsigned long long *)
		                (mapped_mem + pixels_len);
		image_tags_mem = (unsigned long long *)
		                 ((caddr_t)head_tags_mem + sizeof(head_tags));
		memcpy(head_tags_mem, head_tags, sizeof(head_tags));
		if ( saved_vinfo.mode != PS2_GS_VESA ) {
			tex_tags_mem = (unsigned long long *)
		                 ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16));
			scale_tags_mem = (unsigned long long *)
		                 ((caddr_t)tex_tags_mem + sizeof(tex_tags));
			memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
			tex_tags_mem[2] = 
				(vinfo.h * vinfo.w) / 64 +
	          		((unsigned long long)screen_image.fbw << 14) +
	          		((unsigned long long)screen_image.psm << 20) +
	          		((unsigned long long)power_of_2(screen_image.w) << 26) +
	          		((unsigned long long)power_of_2(screen_image.h) << 30) +
	          		((unsigned long long)1 << 34) +
	          		((unsigned long long)1 << 35);
			memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
			scale_tags_mem[8] =
				((unsigned long long)screen_image.w * 16) +
			         (((unsigned long long)screen_image.h * 16) << 16);
			scale_tags_mem[10] =
				((unsigned long long)vinfo.w * 16) +
			         (((unsigned long long)vinfo.h * 16) << 16);
		}
	}
	current->pixels = NULL;
	if ( getenv("SDL_FULLSCREEN_UPDATE") ) {
		/* Correct semantics */
		current->flags |= SDL_ASYNCBLIT;
	} else {
		/* We lie here - the screen memory isn't really the visible
		   display memory and still requires an update, but this
		   has the desired effect for most applications.
		 */
		current->flags |= SDL_HWSURFACE;
	}

	/* Set the update rectangle function */
	this->UpdateRects = GS_DMAFullUpdate;

	/* We're done */
	return(current);
}

/* We don't support hardware surfaces yet */
static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}
static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if ( surface == this->screen ) {
		/* Since mouse motion affects 'pixels', lock it */
		SDL_LockCursor();

		/* Make sure any pending DMA has completed */
		if ( dma_pending ) {
			ioctl(console_fd, PS2IOC_SENDQCT, 1);
			dma_pending = 0;
		}

		/* If the cursor is drawn on the DMA area, remove it */
		if ( cursor_drawn ) {
			surface->pixels = mapped_mem + surface->offset;
			SDL_EraseCursorNoLock(this->screen);
			cursor_drawn = 0;
		}

		/* Set the surface pixels to the base of the DMA area */
		surface->pixels = mapped_mem;

		/* We're finished! */
		SDL_UnlockCursor();
	}
	return(0);
}
static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if ( surface == this->screen ) {
		/* Since mouse motion affects 'pixels', lock it */
		SDL_LockCursor();
		surface->pixels = NULL;
		SDL_UnlockCursor();
	}
}

static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	/* Lock so we aren't interrupted by a mouse update */
	SDL_LockCursor();

	/* Make sure any pending DMA has completed */
	if ( dma_pending ) {
		ioctl(console_fd, PS2IOC_SENDQCT, 1);
		dma_pending = 0;
	}

	/* If the mouse is visible, draw it on the DMA area */
	if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
		this->screen->pixels = mapped_mem + this->screen->offset;
		SDL_DrawCursorNoLock(this->screen);
		this->screen->pixels = NULL;
		cursor_drawn = 1;
	}

	/* Put the image onto the screen */
	loadimage_nonblock(console_fd,
	                   &screen_image, screen_image_size,
	                   head_tags_mem, image_tags_mem);
	if ( screen_image.y > 0 ) {
		/* Need to scale offscreen image to TV output */
		ioctl(console_fd, PS2IOC_SENDQCT, 1);
		dma_pending = 0;
		scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
	} else {
		dma_pending = 1;
	}

	/* We're finished! */
	SDL_UnlockCursor();
}

static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	return(0);
}

static void GS_VideoQuit(_THIS)
{
	/* Close console and input file descriptors */
	if ( console_fd > 0 ) {
		/* Unmap the video framebuffer */
		if ( mapped_mem ) {
			/* Unmap the video framebuffer */
			munmap(mapped_mem, mapped_len);
			mapped_mem = NULL;
		}
		close(memory_fd);

		/* Restore the original video mode */
		if ( GS_InGraphicsMode(this) ) {
			ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
		}

		/* We're all done with the graphics device */
		close(console_fd);
		console_fd = -1;
	}
	GS_CloseMouse(this);
	GS_CloseKeyboard(this);
}