view src/video/dga/SDL_dgavideo.c @ 942:41a59de7f2ed

Here are patches for SDL12 and SDL_mixer for 4 or 6 channel surround sound on Linux using the Alsa driver. To use them, naturally you need a sound card that will do 4 or 6 channels and probably also a recent version of the Alsa drivers and library. Since the only SDL output driver that knows about surround sound is the Alsa driver, you���ll want to choose it, using: export SDL_AUDIODRIVER=alsa There are no syntactic changes to the programming API. No new library calls, no differences in arguments. There are two semantic changes: (1) For library calls with number of channels as an argument, formerly you could use only 1 or 2 for the number of channels. Now you can also use 4 or 6. (2) The two "left" and "right" arguments to Mix_SetPanning, for the case of 4 or 6 channels, no longer simply control the volumes of the left and right channels. Now the "left" argument is converted to an angle and Mix_SetPosition is called, and the "right" argu- ment is ignored. With two exceptions, so far as I know, the modified SDL12 and SDL_mixer work the same way as the original versions, when opened for 1 or 2 channel output. The two exceptions are bugs which I fixed. Well, the first, anyway, is a bug for sure. When rate conversions up or down by a factor of two are applied (in src/audio/SDL_audiocvt.c), streams with different numbers of channels (that is, mono and stereo) are treated the same way: either each sample is copied or every other sample is omitted. This is ok for mono, but for stereo, it is frames that should be copied or omitted, where by "frame" I mean a portion of the stream containing one sample for each channel. (In the SDL source, confusingly, sometimes frames are called "samples".) So for these rate conversions, stereo streams have to be treated differently, and they are, in my modified version. The other problem that might be characterized as a bug arises when SDL_mixer is passed a multichannel chunk which does not have an integral number of frames. Due to the way the effect_position code loops over frames, when the chunk ends with a partial frame, memory outside the chunk buffer will be accessed. In the case of stereo, it���s possible that because malloc may give more memory than requested, this potential problem never actually causes a segment fault. I don���t know. For 6 channel chunks, I do know, and it does cause segment faults. If SDL_mixer is passed defective chunks and this causes a segment fault, arguably, that���s not a bug in SDL_mixer. Still, whether or not it counts as a bug, it���s easy to protect against, so why not? I added code in mixer.c to discard any partial frame at the end of a chunk. Then what about when SDL or SDL_mixer is opened for 4 or 6 chan- nel output? What happens with the parts of the current library designed for stereo? I don���t know whether I���ve covered all the bases, but I���ve tried: (1) For playing 2 channel waves, or other cases where SDL knows it has to match up a 2 channel source with a 4 or 6 channel output, I���ve added code in SDL_audiocvt.c to make the necessary conversions. (2) For playing midis using timidity, I���ve converted timidity to do 4 or 6 channel output, upon request. (3) For playing mods using mikmod, I put ad hoc code in music.c to convert the stereo output that mikmod produces to 4 or 6 chan- nels. Obviously it would be better to change the mikmod code to mix down into 4 or 6 channels, but I have a hard time following the code in mikmod, so I didn���t do that. (4) For playing mp3s, I put ad hoc code in smpeg to copy channels in the case when 4 or 6 channel output is needed. (5) There seems to be no problem with .ogg files - stereo .oggs can be up converted as .wavs are. (6) The effect_position code in SDL_mixer is now generalized to in- clude the cases of 4 and 6 channel streams. I���ve done a very limited amount of compatibility testing for some of the games using SDL I happen to have. For details, see the file TESTS. I���ve put into a separate archive, Surround-SDL-testfiles.tgz, a couple of 6 channel wave files for testing and a 6 channel ogg file. If you have the right hardware and version of Alsa, you should be able to play the wave files with the Alsa utility aplay (and hear all channels, except maybe lfe, for chan-id.wav, since it���s rather faint). Don���t expect aplay to give good sound, though. There���s something wrong with the current version of aplay. The canyon.ogg file is to test loading of 6 channel oggs. After patching and compiling, you can play it with playmus. (My version of ogg123 will not play it, and I had to patch mplayer to get it to play 6 channel oggs.) Greg Lee <greg@ling.lll.hawaii.edu> Thus, July 1, 2004
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 12:27:02 +0000
parents b8d311d90021
children f72cc0c7305f
line wrap: on
line source

/*
	SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* DGA 2.0 based SDL video driver implementation.
*/

#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <XFree86/extensions/xf86dga.h>

#ifdef HAVE_ALLOCA_H
#include <alloca.h>
#endif

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_dgavideo.h"
#include "SDL_dgamouse_c.h"
#include "SDL_dgaevents_c.h"

/* Initialization/Query functions */
static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DGA_SetColors(_THIS, int firstcolor, int ncolors,
			 SDL_Color *colors);
static int DGA_SetGammaRamp(_THIS, Uint16 *ramp);
static void DGA_VideoQuit(_THIS);

/* Hardware surface functions */
static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size);
static void DGA_FreeHWSurfaces(_THIS);
static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
static int DGA_LockHWSurface(_THIS, SDL_Surface *surface);
static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface);
static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface);

/* DGA driver bootstrap functions */

static int DGA_Available(void)
{
	const char *display;
	Display *dpy;
	int available;

	/* The driver is available is available if the display is local
	   and the DGA 2.0+ extension is available, and we can map mem.
	*/
	available = 0;
	display = NULL;
	if ( (strncmp(XDisplayName(display), ":", 1) == 0) ||
	     (strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
		dpy = XOpenDisplay(display);
		if ( dpy ) {
			int events, errors, major, minor;

			if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) &&
			     SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) {
				int screen;

				screen = DefaultScreen(dpy);
				if ( (major >= 2) && 
				     SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) {
					available = 1;
					SDL_NAME(XDGACloseFramebuffer)(dpy, screen);
				}
			}
			XCloseDisplay(dpy);
		}
	}
	return(available);
}

static void DGA_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *DGA_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = DGA_VideoInit;
	device->ListModes = DGA_ListModes;
	device->SetVideoMode = DGA_SetVideoMode;
	device->SetColors = DGA_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = DGA_VideoQuit;
	device->AllocHWSurface = DGA_AllocHWSurface;
	device->CheckHWBlit = DGA_CheckHWBlit;
	device->FillHWRect = DGA_FillHWRect;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = DGA_LockHWSurface;
	device->UnlockHWSurface = DGA_UnlockHWSurface;
	device->FlipHWSurface = DGA_FlipHWSurface;
	device->FreeHWSurface = DGA_FreeHWSurface;
	device->SetGammaRamp = DGA_SetGammaRamp;
	device->GetGammaRamp = NULL;
	device->SetCaption = NULL;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->InitOSKeymap = DGA_InitOSKeymap;
	device->PumpEvents = DGA_PumpEvents;

	device->free = DGA_DeleteDevice;

	return device;
}

VideoBootStrap DGA_bootstrap = {
	"dga", "XFree86 DGA 2.0",
	DGA_Available, DGA_CreateDevice
};

static int DGA_AddMode(_THIS, int bpp, int w, int h)
{
	SDL_Rect *mode;
	int i, index;
	int next_mode;

	/* Check to see if we already have this mode */
	if ( bpp < 8 ) {  /* Not supported */
		return(0);
	}
	index = ((bpp+7)/8)-1;
	for ( i=0; i<SDL_nummodes[index]; ++i ) {
		mode = SDL_modelist[index][i];
		if ( (mode->w == w) && (mode->h == h) ) {
			return(0);
		}
	}

	/* Set up the new video mode rectangle */
	mode = (SDL_Rect *)malloc(sizeof *mode);
	if ( mode == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	mode->x = 0;
	mode->y = 0;
	mode->w = w;
	mode->h = h;

	/* Allocate the new list of modes, and fill in the new mode */
	next_mode = SDL_nummodes[index];
	SDL_modelist[index] = (SDL_Rect **)
	       realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
	if ( SDL_modelist[index] == NULL ) {
		SDL_OutOfMemory();
		SDL_nummodes[index] = 0;
		free(mode);
		return(-1);
	}
	SDL_modelist[index][next_mode] = mode;
	SDL_modelist[index][next_mode+1] = NULL;
	SDL_nummodes[index]++;

	return(0);
}

/* This whole function is a hack. :) */
static Uint32 get_video_size(_THIS)
{
	/* This is a non-exported function from libXxf86dga.a */
	extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen);
	FILE *proc;
	unsigned long mem;
	unsigned start, stop;
	char line[BUFSIZ];
	Uint32 size;

	mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen);
	size = 0;
	proc = fopen("/proc/self/maps", "r");
	if ( proc ) {
		while ( fgets(line, sizeof(line)-1, proc) ) {
			sscanf(line, "%x-%x", &start, &stop);
			if ( start == mem ) {
				size = (Uint32)((stop-start)/1024);
				break;
			}
		}
		fclose(proc);
	}
	return(size);
}

#ifdef DGA_DEBUG
static void PrintMode(SDL_NAME(XDGAMode) *mode)
{
	printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n",
		mode->name,
		mode->viewportWidth, mode->viewportHeight,
		mode->depth == 24 ? mode->bitsPerPixel : mode->depth,
		mode->verticalRefresh, mode->bytesPerScanline, mode->num);
	printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n",
		mode->redMask, mode->greenMask, mode->blueMask,
		mode->visualClass,
		mode->visualClass == TrueColor ? "truecolor" :
		mode->visualClass == DirectColor ? "directcolor" :
		mode->visualClass == PseudoColor ? "pseudocolor" : "unknown");
	printf("\tFlags: ");
	if ( mode->flags & XDGAConcurrentAccess )
		printf(" XDGAConcurrentAccess");
	if ( mode->flags & XDGASolidFillRect )
		printf(" XDGASolidFillRect");
	if ( mode->flags & XDGABlitRect )
		printf(" XDGABlitRect");
	if ( mode->flags & XDGABlitTransRect )
		printf(" XDGABlitTransRect");
	if ( mode->flags & XDGAPixmap )
		printf(" XDGAPixmap");
	if ( mode->flags & XDGAInterlaced )
		printf(" XDGAInterlaced");
	if ( mode->flags & XDGADoublescan )
		printf(" XDGADoublescan");
	if ( mode->viewportFlags & XDGAFlipRetrace )
		printf(" XDGAFlipRetrace");
	if ( mode->viewportFlags & XDGAFlipImmediate )
		printf(" XDGAFlipImmediate");
	printf("\n");
}
#endif /* DGA_DEBUG */

static int cmpmodes(const void *va, const void *vb)
{
    const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va;
    const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb;

    /* Prefer DirectColor visuals for otherwise equal modes */
    if ( (a->viewportWidth == b->viewportWidth) &&
         (b->viewportHeight == a->viewportHeight) ) {
         if ( a->visualClass == DirectColor )
             return -1;
         if ( b->visualClass == DirectColor )
             return 1;
         return 0;
    } else {
        if(a->viewportWidth > b->viewportWidth)
            return -1;
        return b->viewportHeight - a->viewportHeight;
    }
}
static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode)
{
	this->info.wm_available = 0;
	this->info.hw_available = 1;
	if ( mode->flags & XDGABlitRect ) {
		this->info.blit_hw = 1;
	} else {
		this->info.blit_hw = 0;
	}
	if ( mode->flags & XDGABlitTransRect ) {
		this->info.blit_hw_CC = 1;
	} else {
		this->info.blit_hw_CC = 0;
	}
	if ( mode->flags & XDGASolidFillRect ) {
		this->info.blit_fill = 1;
	} else {
		this->info.blit_fill = 0;
	}
	this->info.video_mem = get_video_size(this);
}

static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	const char *display;
	int event_base, error_base;
	int major_version, minor_version;
	Visual *visual;
	SDL_NAME(XDGAMode) *modes;
	int i, num_modes;

	/* Open the X11 display */
	display = NULL;		/* Get it from DISPLAY environment variable */

	DGA_Display = XOpenDisplay(display);
	if ( DGA_Display == NULL ) {
		SDL_SetError("Couldn't open X11 display");
		return(-1);
	}

	/* Check for the DGA extension */
	if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) ||
	     ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) {
		SDL_SetError("DGA extension not available");
		XCloseDisplay(DGA_Display);
		return(-1);
	}
	if ( major_version < 2 ) {
		SDL_SetError("DGA driver requires DGA 2.0 or newer");
		XCloseDisplay(DGA_Display);
		return(-1);
	}
	DGA_event_base = event_base;

	/* Determine the current screen depth */
	visual = DefaultVisual(DGA_Display, DGA_Screen);
	{
		XPixmapFormatValues *pix_format;
		int i, num_formats;

		vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen);
		pix_format = XListPixmapFormats(DGA_Display, &num_formats);
		if ( pix_format == NULL ) {
			SDL_SetError("Couldn't determine screen formats");
			XCloseDisplay(DGA_Display);
			return(-1);
		}
		for ( i=0; i<num_formats; ++i ) {
			if ( vformat->BitsPerPixel == pix_format[i].depth )
				break;
		}
		if ( i != num_formats )
			vformat->BitsPerPixel = pix_format[i].bits_per_pixel;
		XFree((char *)pix_format);
	}
	if ( vformat->BitsPerPixel > 8 ) {
		vformat->Rmask = visual->red_mask;
		vformat->Gmask = visual->green_mask;
		vformat->Bmask = visual->blue_mask;
	}

	/* Open access to the framebuffer */
	if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) {
		SDL_SetError("Unable to map the video memory");
		XCloseDisplay(DGA_Display);
		return(-1);
	}

	/* Query for the list of available video modes */
	modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes);
	qsort(modes, num_modes, sizeof *modes, cmpmodes);
	for ( i=0; i<num_modes; ++i ) {
#ifdef DGA_DEBUG
		PrintMode(&modes[i]);
#endif
		if ( (modes[i].visualClass == PseudoColor) ||
		     (modes[i].visualClass == DirectColor) ||
		     (modes[i].visualClass == TrueColor) ) {
			DGA_AddMode(this, modes[i].bitsPerPixel,
			            modes[i].viewportWidth,
			            modes[i].viewportHeight);
		}
	}
	UpdateHWInfo(this, modes);
	XFree(modes);

	/* Create the hardware surface lock mutex */
	hw_lock = SDL_CreateMutex();
	if ( hw_lock == NULL ) {
		SDL_SetError("Unable to create lock mutex");
		DGA_VideoQuit(this);
		return(-1);
	}

#ifdef LOCK_DGA_DISPLAY
	/* Create the event lock so we're thread-safe.. :-/ */
	event_lock = SDL_CreateMutex();
#endif /* LOCK_DGA_DISPLAY */

	/* We're done! */
	return(0);
}

SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
}

/* Various screen update functions available */
static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);

SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	SDL_NAME(XDGAMode) *modes;
	int i, num_modes;
	SDL_NAME(XDGADevice) *mode;
	int screen_len;
	Uint8 *surfaces_mem;
	int surfaces_len;

	/* Free any previous colormap */
	if ( DGA_colormap ) {
		XFreeColormap(DGA_Display, DGA_colormap);
		DGA_colormap = 0;
	}

	/* Search for a matching video mode */
	modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes);
	qsort(modes, num_modes, sizeof *modes, cmpmodes);
	for ( i=0; i<num_modes; ++i ) {
		int depth;

		
		depth = modes[i].depth;
		if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */
			depth = modes[i].bitsPerPixel;
		}
		if ( (depth == bpp) &&
		     (modes[i].viewportWidth == width) &&
		     (modes[i].viewportHeight == height) &&
		     ((modes[i].visualClass == PseudoColor) ||
		      (modes[i].visualClass == DirectColor) ||
		      (modes[i].visualClass == TrueColor)) ) {
			break;
		}
	}
	if ( i == num_modes ) {
		SDL_SetError("No matching video mode found");
		return(NULL);
	}

	/* Set the video mode */
	mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num);
	XFree(modes);
	if ( mode == NULL ) {
		SDL_SetError("Unable to switch to requested mode");
		return(NULL);
	}
	DGA_visualClass = mode->mode.visualClass;
	memory_base = (Uint8 *)mode->data;
	memory_pitch = mode->mode.bytesPerScanline;

	/* Set up the new mode framebuffer */
	current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
	current->w = mode->mode.viewportWidth;
	current->h = mode->mode.viewportHeight;
	current->pitch = memory_pitch;
	current->pixels = memory_base;
	if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel,
	                                  mode->mode.redMask,
	                                  mode->mode.greenMask,
	                                  mode->mode.blueMask, 0) ) {
		return(NULL);
	}
	screen_len = current->h*current->pitch;

	/* Create a colormap if necessary */
	if ( (DGA_visualClass == PseudoColor) ||
             (DGA_visualClass == DirectColor) ) {
		DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen,
							mode, AllocAll);
		if ( DGA_visualClass == PseudoColor ) {
			current->flags |= SDL_HWPALETTE;
		} else {
	    		/* Initialize the colormap to the identity mapping */
	    		SDL_GetGammaRamp(0, 0, 0);
	    		this->screen = current;
	    		DGA_SetGammaRamp(this, this->gamma);
			this->screen = NULL;
		}
	} else {
		DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen,
							mode, AllocNone);
	}
	SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap);

	/* Update the hardware capabilities */
	UpdateHWInfo(this, &mode->mode);

	/* Set up the information for hardware surfaces */
	surfaces_mem = (Uint8 *)current->pixels + screen_len;
	surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len);

	/* Update for double-buffering, if we can */
	SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace);
	if ( flags & SDL_DOUBLEBUF ) {
		if ( mode->mode.imageHeight >= (current->h*2) ) {
			current->flags |= SDL_DOUBLEBUF;
			flip_page = 0;
			flip_yoffset[0] = 0;
			flip_yoffset[1] = current->h;
			flip_address[0] = memory_base;
			flip_address[1] = memory_base+screen_len;
			surfaces_mem += screen_len;
			surfaces_len -= screen_len;
		}
	}

	/* Allocate memory tracking for hardware surfaces */
	DGA_FreeHWSurfaces(this);
	if ( surfaces_len < 0 ) {
		surfaces_len = 0;
	}
	DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len);

	/* Expose the back buffer as surface memory */
	if ( current->flags & SDL_DOUBLEBUF ) {
		this->screen = current;
		DGA_FlipHWSurface(this, current);
		this->screen = NULL;
	}

	/* Set the update rectangle function */
	this->UpdateRects = DGA_DirectUpdate;

	/* Enable mouse and keyboard support */
	{ long input_mask;
	  input_mask = (KeyPressMask | KeyReleaseMask);
	  input_mask |= (ButtonPressMask | ButtonReleaseMask);
	  input_mask |= PointerMotionMask;
	  SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask);
	}

	/* We're done */
	return(current);
}

#ifdef DGA_DEBUG
static void DGA_DumpHWSurfaces(_THIS)
{
	vidmem_bucket *bucket;

	printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal);
	printf("\n");
	printf("         Base  Size\n");
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		printf("Bucket:  %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free");
		if ( bucket->prev ) {
			if ( bucket->base != bucket->prev->base+bucket->prev->size ) {
				printf("Warning, corrupt bucket list! (prev)\n");
			}
		} else {
			if ( bucket != &surfaces ) {
				printf("Warning, corrupt bucket list! (!prev)\n");
			}
		}
		if ( bucket->next ) {
			if ( bucket->next->base != bucket->base+bucket->size ) {
				printf("Warning, corrupt bucket list! (next)\n");
			}
		}
	}
	printf("\n");
}
#endif

static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size)
{
	vidmem_bucket *bucket;

	surfaces_memtotal = size;
	surfaces_memleft = size;

	if ( surfaces_memleft > 0 ) {
		bucket = (vidmem_bucket *)malloc(sizeof(*bucket));
		if ( bucket == NULL ) {
			SDL_OutOfMemory();
			return(-1);
		}
		bucket->prev = &surfaces;
		bucket->used = 0;
		bucket->dirty = 0;
		bucket->base = base;
		bucket->size = size;
		bucket->next = NULL;
	} else {
		bucket = NULL;
	}

	surfaces.prev = NULL;
	surfaces.used = 1;
	surfaces.dirty = 0;
	surfaces.base = screen->pixels;
	surfaces.size = (unsigned int)((long)base - (long)surfaces.base);
	surfaces.next = bucket;
	screen->hwdata = (struct private_hwdata *)&surfaces;
	return(0);
}
static void DGA_FreeHWSurfaces(_THIS)
{
	vidmem_bucket *bucket, *freeable;

	bucket = surfaces.next;
	while ( bucket ) {
		freeable = bucket;
		bucket = bucket->next;
		free(freeable);
	}
	surfaces.next = NULL;
}

static __inline__ void DGA_AddBusySurface(SDL_Surface *surface)
{
	((vidmem_bucket *)surface->hwdata)->dirty = 1;
}

static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface)
{
	return ((vidmem_bucket *)surface->hwdata)->dirty;
}

static __inline__ void DGA_WaitBusySurfaces(_THIS)
{
	vidmem_bucket *bucket;

	/* Wait for graphic operations to complete */
	SDL_NAME(XDGASync)(DGA_Display, DGA_Screen);

	/* Clear all surface dirty bits */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		bucket->dirty = 0;
	}
}

static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	vidmem_bucket *bucket;
	int size;
	int extra;
	int retval = 0;

/* Temporarily, we only allow surfaces the same width as display.
   Some blitters require the pitch between two hardware surfaces
   to be the same.  Others have interesting alignment restrictions.
*/
if ( surface->pitch > SDL_VideoSurface->pitch ) {
	SDL_SetError("Surface requested wider than screen");
	return(-1);
}
surface->pitch = SDL_VideoSurface->pitch;
	size = surface->h * surface->pitch;
#ifdef DGA_DEBUG
	fprintf(stderr, "Allocating bucket of %d bytes\n", size);
#endif
	LOCK_DISPLAY();

	/* Quick check for available mem */
	if ( size > surfaces_memleft ) {
		SDL_SetError("Not enough video memory");
		retval = -1;
		goto done;
	}

	/* Search for an empty bucket big enough */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		if ( ! bucket->used && (size <= bucket->size) ) {
			break;
		}
	}
	if ( bucket == NULL ) {
		SDL_SetError("Video memory too fragmented");
		retval = -1;
		goto done;
	}

	/* Create a new bucket for left-over memory */
	extra = (bucket->size - size);
	if ( extra ) {
		vidmem_bucket *newbucket;

#ifdef DGA_DEBUG
	fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);
#endif
		newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket));
		if ( newbucket == NULL ) {
			SDL_OutOfMemory();
			retval = -1;
			goto done;
		}
		newbucket->prev = bucket;
		newbucket->used = 0;
		newbucket->base = bucket->base+size;
		newbucket->size = extra;
		newbucket->next = bucket->next;
		if ( bucket->next ) {
			bucket->next->prev = newbucket;
		}
		bucket->next = newbucket;
	}

	/* Set the current bucket values and return it! */
	bucket->used = 1;
	bucket->size = size;
	bucket->dirty = 0;
#ifdef DGA_DEBUG
	fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);
#endif
	surfaces_memleft -= size;
	surface->flags |= SDL_HWSURFACE;
	surface->pixels = bucket->base;
	surface->hwdata = (struct private_hwdata *)bucket;
done:
	UNLOCK_DISPLAY();
	return(retval);
}
static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	vidmem_bucket *bucket, *freeable;

	/* Look for the bucket in the current list */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		if ( bucket == (vidmem_bucket *)surface->hwdata ) {
			break;
		}
	}
	if ( bucket && bucket->used ) {
		/* Add the memory back to the total */
#ifdef DGA_DEBUG
	printf("Freeing bucket of %d bytes\n", bucket->size);
#endif
		surfaces_memleft += bucket->size;

		/* Can we merge the space with surrounding buckets? */
		bucket->used = 0;
		if ( bucket->next && ! bucket->next->used ) {
#ifdef DGA_DEBUG
	printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);
#endif
			freeable = bucket->next;
			bucket->size += bucket->next->size;
			bucket->next = bucket->next->next;
			if ( bucket->next ) {
				bucket->next->prev = bucket;
			}
			free(freeable);
		}
		if ( bucket->prev && ! bucket->prev->used ) {
#ifdef DGA_DEBUG
	printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);
#endif
			freeable = bucket;
			bucket->prev->size += bucket->size;
			bucket->prev->next = bucket->next;
			if ( bucket->next ) {
				bucket->next->prev = bucket->prev;
			}
			free(freeable);
		}
	}
	surface->pixels = NULL;
	surface->hwdata = NULL;
}

static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
{
	*x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch;
	*y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch;
}

static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int x, y;
	unsigned int w, h;

	/* Don't fill the visible part of the screen, wait until flipped */
	LOCK_DISPLAY();
	if ( was_flipped && (dst == this->screen) ) {
		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
			/* Keep waiting for the hardware ... */ ;
		was_flipped = 0;
	}
	DGA_dst_to_xy(this, dst, &x, &y);
	x += rect->x;
	y += rect->y;
	w = rect->w;
	h = rect->h;
#if 0
  printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y);
#endif
	SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color);
	if ( !(this->screen->flags & SDL_DOUBLEBUF) ) {
		XFlush(DGA_Display);
	}
	DGA_AddBusySurface(dst);
	UNLOCK_DISPLAY();
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this;
	int srcx, srcy;
	int dstx, dsty;
	unsigned int w, h;

	this = current_video;
	/* Don't blit to the visible part of the screen, wait until flipped */
	LOCK_DISPLAY();
	if ( was_flipped && (dst == this->screen) ) {
		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
			/* Keep waiting for the hardware ... */ ;
		was_flipped = 0;
	}
	DGA_dst_to_xy(this, src, &srcx, &srcy);
	srcx += srcrect->x;
	srcy += srcrect->y;
	DGA_dst_to_xy(this, dst, &dstx, &dsty);
	dstx += dstrect->x;
	dsty += dstrect->y;
	w = srcrect->w;
	h = srcrect->h;
#if 0
  printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty);
#endif
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen,
			srcx, srcy, w, h, dstx, dsty, src->format->colorkey);
	} else {
		SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen,
			srcx, srcy, w, h, dstx, dsty);
	}
	if ( !(this->screen->flags & SDL_DOUBLEBUF) ) {
		XFlush(DGA_Display);
	}
	DGA_AddBusySurface(src);
	DGA_AddBusySurface(dst);
	UNLOCK_DISPLAY();
	return(0);
}

static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

static __inline__ void DGA_WaitFlip(_THIS)
{
	if ( was_flipped ) {
		while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
			/* Keep waiting for the hardware ... */ ;
		was_flipped = 0;
	}
}

static int DGA_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if ( surface == this->screen ) {
		SDL_mutexP(hw_lock);
		LOCK_DISPLAY();
		if ( DGA_IsSurfaceBusy(surface) ) {
			DGA_WaitBusySurfaces(this);
		}
		DGA_WaitFlip(this);
		UNLOCK_DISPLAY();
	} else {
		if ( DGA_IsSurfaceBusy(surface) ) {
			LOCK_DISPLAY();
			DGA_WaitBusySurfaces(this);
			UNLOCK_DISPLAY();
		}
	}
	return(0);
}
static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if ( surface == this->screen ) {
		SDL_mutexV(hw_lock);
	}
}

static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	/* Wait for vertical retrace and then flip display */
	LOCK_DISPLAY();
	if ( DGA_IsSurfaceBusy(this->screen) ) {
		DGA_WaitBusySurfaces(this);
	}
	DGA_WaitFlip(this);
	SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen,
	                0, flip_yoffset[flip_page], XDGAFlipRetrace);
	XFlush(DGA_Display);
	UNLOCK_DISPLAY();
	was_flipped = 1;
	flip_page = !flip_page;

	surface->pixels = flip_address[flip_page];
	return(0);
}

static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	/* The application is already updating the visible video memory */
	return;
}

static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
        int i;
	XColor  *xcmap;

	/* This happens on initialization */
	if ( ! DGA_colormap ) {
		return(0);
	}
	xcmap = (XColor *)alloca(ncolors*sizeof(*xcmap));
	for ( i=0; i<ncolors; ++i ) {
		xcmap[i].pixel = firstcolor + i;
		xcmap[i].red   = (colors[i].r<<8)|colors[i].r;
		xcmap[i].green = (colors[i].g<<8)|colors[i].g;
		xcmap[i].blue  = (colors[i].b<<8)|colors[i].b;
		xcmap[i].flags = (DoRed|DoGreen|DoBlue);
	}
	LOCK_DISPLAY();
	XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);
	XSync(DGA_Display, False);
	UNLOCK_DISPLAY();

	/* That was easy. :) */
	return(1);
}

int DGA_SetGammaRamp(_THIS, Uint16 *ramp)
{
	int i, ncolors;
	XColor xcmap[256];

	/* See if actually setting the gamma is supported */
	if ( DGA_visualClass != DirectColor ) {
	    SDL_SetError("Gamma correction not supported on this visual");
	    return(-1);
	}

	/* Calculate the appropriate palette for the given gamma ramp */
	if ( this->screen->format->BitsPerPixel <= 16 ) {
		ncolors = 64; /* Is this right? */
	} else {
		ncolors = 256;
	}
	for ( i=0; i<ncolors; ++i ) {
		Uint8 c = (256 * i / ncolors);
		xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
		xcmap[i].red   = ramp[0*256+c];
		xcmap[i].green = ramp[1*256+c];
		xcmap[i].blue  = ramp[2*256+c];
		xcmap[i].flags = (DoRed|DoGreen|DoBlue);
	}
	LOCK_DISPLAY();
	XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);
	XSync(DGA_Display, False);
	UNLOCK_DISPLAY();
	return(0);
}

void DGA_VideoQuit(_THIS)
{
	int i, j;

	if ( DGA_Display ) {
		/* Free colormap, if necessary */
		if ( DGA_colormap ) {
			XFreeColormap(DGA_Display, DGA_colormap);
			DGA_colormap = 0;
		}

		/* Unmap memory and reset video mode */
		SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen);
		if ( this->screen ) {
			/* Tell SDL not to free the pixels */
			this->screen->pixels = NULL;
		}
		SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0);

		/* Clear the lock mutex */
		if ( hw_lock != NULL ) {
			SDL_DestroyMutex(hw_lock);
			hw_lock = NULL;
		}
#ifdef LOCK_DGA_DISPLAY
		if ( event_lock != NULL ) {
			SDL_DestroyMutex(event_lock);
			event_lock = NULL;
		}
#endif /* LOCK_DGA_DISPLAY */


		/* Clean up defined video modes */
		for ( i=0; i<NUM_MODELISTS; ++i ) {
			if ( SDL_modelist[i] != NULL ) {
				for ( j=0; SDL_modelist[i][j]; ++j ) {
					free(SDL_modelist[i][j]);
				}
				free(SDL_modelist[i]);
				SDL_modelist[i] = NULL;
			}
		}

		/* Clean up the memory bucket list */
		DGA_FreeHWSurfaces(this);

		/* Close up the display */
		XCloseDisplay(DGA_Display);
	}
}