Mercurial > sdl-ios-xcode
view test/testtypes.c @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | 45b1c4303f87 |
children | d93862a3d821 |
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line source
#include <stdio.h> #include "SDL_main.h" #include "SDL_types.h" int main(int argc, char *argv[]) { int error = 0; int verbose = 1; if ( argv[1] && (strcmp(argv[1], "-q") == 0) ) verbose = 0; if ( sizeof(Uint8) != 1 ) { if ( verbose ) printf("sizeof(Uint8) != 1, instead = %d\n", sizeof(Uint8)); ++error; } if ( sizeof(Uint16) != 2 ) { if ( verbose ) printf("sizeof(Uint16) != 2, instead = %d\n", sizeof(Uint16)); ++error; } if ( sizeof(Uint32) != 4 ) { if ( verbose ) printf("sizeof(Uint32) != 4, instead = %d\n", sizeof(Uint32)); ++error; } #ifdef SDL_HAS_64BIT_TYPE if ( sizeof(Uint64) != 8 ) { if ( verbose ) printf("sizeof(Uint64) != 8, instead = %d\n", sizeof(Uint64)); ++error; } #else if ( verbose ) { printf("WARNING: No 64-bit datatype on this platform\n"); } #endif if ( verbose && ! error ) printf("All data types are the expected size.\n"); return( error ? 1 : 0 ); }