view test/testkeys.c @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents 74212992fb08
children d93862a3d821
line wrap: on
line source


/* Print out all the keysyms we have, just to verify them */

#include <stdio.h>
#include <ctype.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	SDLKey key;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
							SDL_GetError());
		exit(1);
	}
	for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
		printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
	}
	SDL_Quit();
	return(0);
}