view test/testcpuinfo.c @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents ca06a994f03c
children
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/* Test program to check SDL's CPU feature detection */

#include <stdio.h>

#include "SDL.h"
#include "SDL_cpuinfo.h"

int main(int argc, char *argv[])
{
	printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected");
	printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected");
	printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected");
	printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected");
	printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected");
	printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected");
	printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected");
	printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected");
	return(0);
}