Mercurial > sdl-ios-xcode
view test/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | c203b4a42701 |
children | 68f2b997758e |
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AUTOMAKE_OPTIONS = no-dependencies noinst_PROGRAMS = \ testver testtypes testendian testcpuinfo \ testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ threadwin testoverlay testoverlay2 testgl testdyngl testjoystick testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@ testgamma_SOURCES = testgamma.c testgamma_LDADD = @MATHLIB@ testpalette_SOURCES = testpalette.c testpalette_LDADD = @MATHLIB@ testgl_SOURCES = testgl.c testgl_LDADD = @GL_LIBS@ @MATHLIB@