view test/Makefile.am @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents c203b4a42701
children 68f2b997758e
line wrap: on
line source

AUTOMAKE_OPTIONS = no-dependencies

noinst_PROGRAMS = \
	testver testtypes testendian testcpuinfo \
	testhread testlock testerror testsem testtimer \
	loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \
	testsprite testbitmap testalpha testgamma testpalette testwm \
	threadwin testoverlay testoverlay2 testgl testdyngl testjoystick

testalpha_SOURCES = testalpha.c
testalpha_LDADD = @MATHLIB@
testgamma_SOURCES = testgamma.c
testgamma_LDADD = @MATHLIB@
testpalette_SOURCES = testpalette.c
testpalette_LDADD = @MATHLIB@
testgl_SOURCES = testgl.c
testgl_LDADD = @GL_LIBS@ @MATHLIB@