view test/.cvsignore @ 890:416158ec61a0

Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:06:27 +0000
parents 700c9c5c923b
children e6a82dcdce09
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Makefile.in
Makefile
configure
config.cache
config.log
config.status
autom4te*
aclocal.m4
checkkeys
graywin
loopwave
testalpha
testbitmap
testcdrom
testcpuinfo
testerror
testgamma
testgl
testhread
testjoystick
testkeys
testlock
testoverlay
testoverlay2
testpalette
testsem
testsprite
testtimer
testtypes
testver
testvidinfo
testwin
testwm
threadwin