Mercurial > sdl-ios-xcode
view src/video/x11/Makefile.am @ 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | 74212992fb08 |
children | 045f186426e1 |
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## Makefile.am for SDL using the X11 video driver noinst_LTLIBRARIES = libvideo_x11.la libvideo_x11_la_SOURCES = $(X11_SRCS) # The SDL X11 video driver sources X11_SRCS = \ SDL_x11dga.c \ SDL_x11dga_c.h \ SDL_x11events.c \ SDL_x11events_c.h \ SDL_x11gamma.c \ SDL_x11gamma_c.h \ SDL_x11gl.c \ SDL_x11gl_c.h \ SDL_x11image.c \ SDL_x11image_c.h \ SDL_x11modes.c \ SDL_x11modes_c.h \ SDL_x11mouse.c \ SDL_x11mouse_c.h \ SDL_x11video.c \ SDL_x11video.h \ SDL_x11wm.c \ SDL_x11wm_c.h \ SDL_x11yuv.c \ SDL_x11yuv_c.h